STANDARD PROFILE ADVANCED STATS
2026 SEASON · IVY LEAGUE · PLAYER TREND REPORT
2026 SEASON (3 GMS): RECEIVING: 5 REC, 83 YDS, 0 TD
CAREER (12 GMS): RECEIVING: 24 REC, 369 YDS, 0 TD
TREND NOTESRoman Laurio has not caught a TD pass in his PRINCETON career, a span of 12 games dating back to last season. Roman Laurio has never had more than 4 receptions in a game in his career (has hit 4 twice). Roman Laurio had 4 catches for 97 yds vs CORNELL (2025). Roman Laurio in 2025: 19 receptions, 286 yards. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.02 0.02 0.00 4 0% 4,017 of 9,359 (FCS) 2025 0.05 0.05 0.00 3 2% 3,241 of 9,693 (FCS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 10/31 vs. CORNELL 1.8 28.3 15.7 0.0 11/07 vs. DARTMOUTH 1.8 28.8 15.8 0.0 11/14 @ YALE 1.7 27.1 15.6 0.0 11/21 vs. PENN 1.5 22.8 15.1 0.0 PROJ SEASON TOTALS (3 real + 4 proj) 11.9 190.1 16.0 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2025 9 19 286 15.1 0 2026 3 5 83 16.6 0 TOTALS 12 24 369 15.4 0
CAREER GAME LOGIVY LEAGUE LEADERS — WHERE LAURIO RANKS
Rushing & Receiving — Season Receiving 7 yds · 1/2 · 7.0 YPR · 0 TD Catch Rate 50.0% Receiving Success Rate 50.0%
ADVANCED METRICS EXPLAINED (1) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.