2026 SEASON (7 GMS):DEFENSE:18 TCKL, 4 TFL, 3 SACKS, 0 INT
CAREER (20 GMS):RUSHING:39 CAR, 212 YDS, 4 TDRECEIVING:5 REC, 29 YDS, 0 TDDEFENSE:48 TCKL, 8 TFL, 4 SACKS, 0 INT
TREND NOTES
Quintavius Johnson has not caught a TD pass in his GEORGIA career, a span of 20 games dating back to last season.
Quintavius Johnson has gone without a rushing TD in 14 consecutive games — last: 10/11/2025 @ Auburn.
Quintavius Johnson has recorded at least 1 sack in 3 of his last 4 games.
Quintavius Johnson has recorded 4 career rushing TDs, 2 of them against AUSTIN PEAY.
Quintavius Johnson has recorded a sack in 3 straight games. It is the first time in his career he has done it in 3 straight. He has never stretched it to 4 straight.
WIN SHARES
His share of his team's actual wins. A team's win shares add up to its win total; see “Advanced Metrics Explained” on the Leaders page for the method.
Projected by the same share-of-team-projection mechanism as the matchup reports' projected box scores; untracked opponents omitted. Share blend: 8 game(s) of 26-27 weighted 73% against 25-26; returning players held only 35% of 25-26 receiving -- the departed share is left unassigned rather than handed to the returners (capped at 2x their demonstrated share).
PROJECT STATS — VS. ANY OPPONENT
Search any team to project QUINTAVIUS JOHNSON’s stat line against them (neutral site) — the same share-of-team-projection mechanism as the schedule above.
How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
What is "garbage time"?
A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.