In short: Georgia FBS college football, 2026 season: 7-1 (SEC). Last game: W 27-8 vs Florida on October 31, 2026. Next: at Ole Miss, November 7, 2026. Schedule and results, player season stats, stat leaders, unit grades, the CFB Pirate rating and projections.
The battle on the ground could decide Georgia's next game, against Ole Miss, and the recent returns favor Ole Miss. Georgia allowed 1.6 yards per carry (202 yards on 124 rushes) over its first 4 games (4-0), #1 in FBS in that timeframe. In the 4 games since that hot start (3-1), the Bulldogs have allowed 3.8 yards per carry (486 yards on 128 rushes), a 133% rise, #50 in FBS in that window. The schedule has a lot to do with it: Georgia's last 4 opponents have averaged 4.2 yards per carry, a #87 rushing attack in FBS on the season, against 3.1 yards per carry, #135 for the first 4. Measured against those opponents' norms (4.2 yards per carry), Georgia held those rushing attacks 10% below their usual yards per carry. By that measure, the early pace looks more like the outlier than the recent one. Conversely, Ole Miss' ground game has been one of FBS's better units in recent weeks. The Rebels have averaged 5.2 yards per carry (790 yards on 151 rushes) over their last 4 games (3-1), #21 in FBS during that time. Those games came against some of the better run defenses in FBS (3.5 yards per carry on the season, which would rank #31). Against those norms, Ole Miss ran for 49% more per carry than those run defenses usually allow. Georgia's run defense has held up better than the raw numbers suggest, which makes this a closer matchup than the recent results imply. Up front, CFB Pirate's line ratings give Ole Miss the edge: Georgia's front grades +1.0 against Ole Miss' offensive line at +4.5 (stuffed runs, sacks and early-down success, opponent-adjusted).
The number to watch when Georgia meets Ole Miss is Georgia's scoring. Georgia averaged 54.8 points per game over its first 4 games (4-0), #1 in FBS through those games. In the 4 games since that hot start (3-1), the Bulldogs have averaged 27.2 points per game, a 50% drop, #56 in FBS through that stretch. The schedule doesn't explain it: the opponents in both stretches have averaged about 27.1 points per game on the season. Conversely, Ole Miss' defense has been one of FBS's better units in recent weeks. The Rebels have allowed 17.2 points per game over their last 4 games (3-1), #19 in FBS over that stretch. Those games came against a middle-of-the-pack set of offenses in FBS (27.3 points per game on the season, which would rank #75). Against those norms, Ole Miss held those offenses 37% below what they usually score. Unless Georgia's offense rediscovers its early form, the edge in this matchup belongs to Ole Miss.
NOTES
The biggest worry in Georgia's season has been the direction of its defense. Georgia allowed 3.5 yards per play (930 yards on 263 snaps) over its first 4 games (4-0), #1 in FBS within that period. In the 4 games since that hot start (3-1), the Bulldogs have allowed 5.1 yards per play (1,251 yards on 243 snaps), a 46% rise, #40 in FBS across those games. The schedule has a lot to do with it: Georgia's last 4 opponents have averaged 5.9 yards per play, a #65 offense in FBS on the season, against 4.9 yards per play, #129 for the first 4. Measured against those opponents' norms (5.9 yards per play), Georgia held those offenses 13% below their usual yards per snap. By that measure, the early pace looks more like the outlier than the recent one. On the season, Georgia ranks #5 in FBS in yards per play allowed. Ole Miss' offense sits in the middle of the pack, #47 in FBS (6.2 yards per play). Up front, CFB Pirate's line ratings give Ole Miss the edge: Georgia's front grades +1.0 against Ole Miss' offensive line at +4.5 (stuffed runs, sacks and early-down success, opponent-adjusted).
The Bulldogs allowed 4.7 yards per pass attempt (497 yards on 105 attempts) over their first 3 games (3-0), #9 in FBS during those games. Few teams started faster in this department, and few have cooled off as sharply since. In the 5 games since that hot start (4-1), Georgia has allowed 6.7 yards per pass attempt (996 yards on 149 attempts), a 41% rise, #41 in FBS during that period. The schedule has a lot to do with it: Georgia's last 5 opponents have averaged 7.7 yards per attempt, a #58 passing attack in FBS on the season, against 6.4 yards per attempt, #120 for the first 3. Measured against those opponents' norms (7.7 yards per attempt), Georgia held those passing attacks 14% below their usual yards per attempt. By that measure, the early pace looks more like the outlier than the recent one. On the season, the Bulldogs rank #10 in FBS in pass defense. Ole Miss' passing game sits in the middle of the pack, #77 in FBS (7.4 yards per attempt). Up front, CFB Pirate's line ratings give Ole Miss the edge: Georgia's front grades +1.0 against Ole Miss' offensive line at +4.5 (stuffed runs, sacks and early-down success, opponent-adjusted).
Georgia's third-down defense from the opening weeks has gone missing since. Georgia allowed 32.8% of third downs (20-for-61) over its first 4 games (4-0), #39 in FBS during that stretch. In the 4 games since that hot start (3-1), the Bulldogs have allowed 42.5% of third downs (17-for-40), a 30% rise, #87 in FBS over that period. The schedule doesn't explain it: the opponents in both stretches have averaged about 42.8% on the season. On the season, Georgia ranks #53 in FBS in third-down defense. Ole Miss' third-down offense sits in the middle of the pack, #38 in FBS (44.9%).
Something changed for Georgia's ground game after its first 3 games. The Bulldogs averaged 7.7 yards per carry (760 yards on 99 rushes) over their first 3 games (3-0), #1 in FBS over that timeframe. In the 5 games since that hot start (4-1), Georgia has averaged 5.1 yards per carry (841 yards on 164 rushes), a 33% drop, #28 in FBS over that span. The schedule has a lot to do with it: Georgia's last 5 opponents have averaged 3.8 yards per carry, a #51 run defense in FBS on the season, against 5.1 yards per carry, #124 for the first 3. Measured against those opponents' norms (3.8 yards per carry), Georgia ran for 33% more per carry than those run defenses usually allow. By that measure, the early pace looks more like the outlier than the recent one. On the season, the Bulldogs rank #4 in FBS in rushing. Ole Miss' run defense sits in the middle of the pack, #68 in FBS (4.1 yards per carry). Up front, CFB Pirate's line ratings give Georgia the edge: Georgia's offensive line grades +5.3 against Ole Miss' front at +1.3 (stuffed runs, sacks and early-down success, opponent-adjusted).
Georgia's offense has struggled to move the chains as the season has progressed. Georgia averaged 9.1 yards per play (1,617 yards on 178 snaps) over its first 3 games (3-0), #1 in FBS in that timeframe. In the 5 games since that hot start (4-1), the Bulldogs have averaged 6.5 yards per play (1,990 yards on 305 snaps), a 28% drop, #23 in FBS in that window. The schedule has a lot to do with it: Georgia's last 5 opponents have averaged 5.4 yards per play, a #66 defense in FBS on the season, against 6.3 yards per play, #125 for the first 3. Measured against those opponents' norms (5.4 yards per play), Georgia gained 20% more per snap than those defenses usually allow. By that measure, the early pace looks more like the outlier than the recent one. On the season, Georgia ranks #4 in FBS in yards per play. Ole Miss' defense sits in the middle of the pack, #72 in FBS (5.5 yards per play). Up front, CFB Pirate's line ratings give Georgia the edge: Georgia's offensive line grades +5.3 against Ole Miss' front at +1.3 (stuffed runs, sacks and early-down success, opponent-adjusted).
SCHEDULE STRENGTH
Georgia has played a tougher-than-average schedule in the pool so far (#33 of 138), and what is left is a tougher-than-average slate (#22 of 138).
Schedule so far · 1 = hardest
#33 of 138
avg opponent rating +43.8 over 8 games · 3 vs top-25 FBS
Schedule ahead · 1 = hardest
#22 of 138
avg opponent rating +53.0 over 4 games · 2 vs top-25
Tennesse… W 63-3Western … W 70-20@Arkansas W 45-17Oklahoma W 41-13Vanderbi… W 38-14@Alabama W 20-17Auburn L 24-27Florida W 27-8@Ole MissMissouri@South Ca…Georgia …
Each bar is one opponent, placed by where its rating ranks in this pool (tall and red = top 10; short and green = bottom half). Hatched bars are games still to play; the dashed line is today.
Every player with a stat on file, listed only where he has one. Open the arrow beside a name for his game-by-game line. Stats through the Oct 31 game; last updated Nov 1; roster and numbers checked Sep 17.
Click a column heading to sort. MIN hides players below that many attempts.
PPG/OPP PPG use every played game on file. YPG/PLAYS-PER-GAME columns only ever come from games with a full box score on file, which can be a smaller sample than GP -- see the coverage note below when that's the case for this team.
Averages use only games with that number on file. SACKS ALW comes from the opponent's box score; TO FORCED is takeaways; TO MAR is takeaways minus giveaways, and its bottom cell is the season total. Dashes mean not on file.
UNIT INDEX
Pass Offense: grade 96.2/100 (+106 yds/gm vs average)
Rush Offense: grade 93.0/100 (+93 yds/gm vs average)
Pass Defense: grade 96.9/100 (-82 yds/gm vs average)
Rush Defense: grade 98.1/100 (-113 yds/gm vs average)
Unit grades: 0-100 league percentile, adjusted for the opponents faced.
OPPONENT TRACKER
(full explanation: Appendix, Note 2)
DATE
SITE
OPPONENT
THEIR RECORD
THEIR PPG
2026-11-07
at
OLE MISS
6-2
37.1
2026-11-14
vs
MISSOURI
6-2
31.5
2026-11-21
at
SOUTH CAROLINA
5-3
36.9
2026-11-28
vs
GEORGIA TECH
2-6
24.8
LAST YEAR
GEO finished 2025 at 12-2. Made the playoffs (4 postseason game(s) on file; exact round/result not available). Notable win: 43-35 over OLE MISS (OLE MISS finished 87% that season). Toughest loss: 21-24 to ALABAMA (3-point margin).
• [CLUB] Georgia is 108-2 all time when scoring 40+ points. Georgia's last loss when scoring 40+ points was September 10, 2011 against South Carolina (L, 42-45).
• [CLUB] Georgia has gone 19 straight games holding the opponent under 7.0 yards per play (September 27, 2025 through October 31, 2026), going 16-3 over that stretch, the program's longest such streak since 2020 (20 games).
• [CLUB] Georgia has gone 16 straight games rushing for 100+ yards (October 18, 2025 through October 31, 2026), going 14-2 over that stretch, the program's longest such streak since 2023 (31 games).
• [PLAYER] Chauncey Bowens has 6 rushing touchdowns over his last 3 games (2.0 a game, September 19, 2026 through October 3, 2026) -- his most in a 3-game stretch on record.
• [PLAYER] Raylen Wilson has 27 tackles over his last 3 games (9.0 a game, October 10, 2026 through October 31, 2026) -- his most in a 3-game stretch on record.
• [PLAYER] Chris Cole has 27 tackles over his last 3 games (9.0 a game, October 10, 2026 through October 31, 2026) -- his most in a 3-game stretch on record.
• [PLAYER] Quintavius Johnson has 3 sacks over his last 3 games (1.0 a game, October 10, 2026 through October 31, 2026) -- his most in a 3-game stretch on record.
• [PLAYER] Gunner Stockton has never had a game rushing for 100+ yards for Georgia, over a 30-game career on record. His career high is 97, set September 19, 2026 against Arkansas (W, 45-17).
• [PLAYER] Lawson Luckie has never had a game recording 100+ receiving yards for Georgia, over a 27-game career on record. His career high is 60, set November 23, 2024 against Massachusetts (W, 59-21).
GEO's defense has averaged 75.3 rush yards per game over their last 12 games. Their 303-game average is 119.3 rush yards per game. (-37%)
GEO's defense has averaged 2.1 takeaways per game over their last 7 games. Their 303-game average is 1.6 takeaways per game. (+34%)
GEO's defense has averaged 2.5 YPC over their last 10 games. Their 303-game average is 3.3 YPC. (-25%)
GEO's defense has averaged 14.8 points allowed per game over their last 12 games. Their 303-game average is 18.9 points allowed per game. (-22%)
(moved to the Appendix, Data Export 1, to keep this section shorter -- the full spreadsheet-paste table is there unchanged)
APPENDIX
Full-length explanations and full-size data exports for the shortened notes and relocated tables referenced throughout this report, numbered in the order their pointers appear above.
Explanatory Notes
Note 1 -- SEASON OUTLOOK
Every remaining game is projected from schedule-adjusted ratings; already-played games carry their real result. Records are simulated distributions, not a single guess -- MOST LIKELY FINAL is the single most probable record and its own probability, PROJECTED RECORD is the season's expected win total expressed in record form (an average across every simulated outcome, so it can land on a fraction of a game).
Note 2 -- OPPONENT TRACKER -- why some cards have no record shown
Only meaningful for an opponent who is ALSO a tracked team in the library -- an opponent with no games on file here at all shows the date and site alone.
Note 3 -- MOST IMPORTANT NUMBERS -- how a number is scored
Every split this report computes is scored on how strong the number is and how much it sets this team apart from its opponent and the rest of the field, and the top 5 per team are listed. A condition needs at least 8 occurrences to count.
Full Data Exports
Data Export 1 -- TRENDS — TAB-SEPARATED (10 columns)
Where GEORGIA sits among 138 FBS teams on the two Unit Index composites -- Offense Grade 94.7, Defense Grade 97.5.
SCORING MARGIN / GAME: GEORGIA VS THE FBS
GEORGIA ranks #3 of 138 FBS teams in scoring margin (26.1) -- a strength worth a look.
GEORGIA: SP STRENGTH INDEX BY SEASON
The program's index across 4 seasons on file -- 30.2 in 2022 to 29.3 in 2025.
These graphs were chosen by the program from this season's most notable numbers. Build your own -- any stat against any other, for any mix of teams, seasons or players, with a JPEG download -- in the Graph Builder.
3.05 points per offensive possession (91 possessions on file, 2026)
Late & close (4th quarter or later, within one score): 38.2% success rate, 14.7% explosive play rate (34 snaps)
Down & Distance
Plays
Play-Type Mix
1 & short
11
rush 73%, pass 18%, sack 9%
1 & medium
4
pass 75%, rush 25%
1 & long
188
rush 55%, pass 43%, sack 2%
2 & short
23
rush 57%, pass 43%
2 & medium
43
rush 53%, pass 44%, sack 2%
2 & long
68
rush 53%, pass 46%, sack 1%
3 & short
26
rush 65%, pass 35%
3 & medium
28
pass 93%, rush 7%
3 & long
17
pass 76%, rush 18%, sack 6%
4 & short
2
pass 100%
4 & long
1
pass 100%
GARBAGE TIME PROFILE
5 of 7 games on file this season hit garbage time
Average margin: +27.1 final vs. +19.7 before garbage time — this team pads its margins (+7.4 pts/game)
Biggest swing: 28 points, vs. Tennessee St. on 2026-09-05 (+60 final, +32 real)
See the Garbage Time Reality Check page for the full leaderboard. This is informational only — it never changes this team's ranking or projection elsewhere on the site.
Final 2 Minutes (DEFENSE): CADEN HARRIS — 2 tackles
ADVANCED METRICS EXPLAINED (9)
EPA / Dropback
Expected Points Added, averaged over every dropback (pass attempt or sack) that has a value on file. Positive means the play typically moved the team closer to scoring more than an average play in that situation would; negative means it cost expected points.
Inputs: Each play's EPA (from CFBD's own model for most FBS/FCS plays, or this project's own trained model for a smaller share of other games) averaged over the QB's dropbacks. The dropback count with an EPA value on file (not every play has one) is always shown alongside the rate, and boards require at least 20 such plays before a QB qualifies -- a thin sample was found live to distort rankings otherwise.
Passing Success Rate
The share of dropbacks that were 'successful' by a standard down-based yardstick, regardless of whether EPA is available for that play.
Inputs: Gained at least 50% of the yards needed on 1st down, 70% on 2nd, or the full distance (or a touchdown) on 3rd/4th -- computed from down, distance, yards gained and touchdown, all structured fields.
Rushing Success Rate
The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate
The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
3rd Down Splits
How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
4th Down Splits
The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Red Zone Splits
How a player performed once his team's offense (or the opponent's, for a defender) reached inside the 20-yard line.
Inputs: Every play on file within 20 yards of the goal line (`distance_to_goal <= 20`) this player was involved in. COVERAGE CAVEAT: true field position is only recorded for about a third of plays leaguewide, concentrated in FBS/FCS games -- a player whose games come from a source without it will show thin or missing red-zone splits even if he played plenty of red-zone snaps. This is a gap in the underlying play-by-play data, not a sign he didn't play there.
Final 2 Minutes of a Half
How a player performed in the last two minutes of either half -- the clock-management, high-pressure stretch at the end of the 2nd and 4th quarters.
Inputs: Every play on file in the 2nd or 4th quarter with 2:00 or less on the clock this player was involved in. Same field-position/clock coverage caveat as Red Zone Splits above -- roughly a third of plays leaguewide carry a usable clock reading, concentrated in FBS/FCS games.
What is "garbage time"?
A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.
Report Produced by ScorePirate | Commitment and offer data sourced from 247Sports | GENERATED
11/02/2026 10:19