STANDARD PROFILE ADVANCED STATS
2026 SEASON · IVY LEAGUE · PLAYER TREND REPORT
2026 SEASON (5 GMS): RUSHING: 23 CAR, 189 YDS, 2 TD RECEIVING: 3 REC, 16 YDS, 0 TD
CAREER (26 GMS): RUSHING: 188 CAR, 835 YDS, 5 TD RECEIVING: 35 REC, 166 YDS, 1 TD
TREND NOTESEan Pope has gone without a receiving TD in 18 consecutive games — last: 11/11/2023 @ Dartmouth. Ean Pope has averaged 56.0 rushing yards per game in his 2 career meetings with BUCKNELL, against 30.1 versus everyone else -- 86% above his usual output. Ean Pope has averaged 54.0 rushing yards per game at home this season against 13.5 per game on the road. Ean Pope had a career-high 111 rush yds vs BUCKNELL on 10/19/24. Ean Pope had 7 carries for 91 yds and 1 TD vs HARVARD (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.17 0.17 0.00 3 6% 652 of 9,359 (FCS) 2025 0.02 0.01 0.01 4 1% 4,256 of 9,693 (FCS) 2024 0.32 0.32 0.00 4 8% 538 of 8,507 (FCS) 2023 0.02 0.02 0.00 3 1% 4,177 of 10,466 (FCS)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2023 9 36 77 2.1 1 10 9 0.9 1 2024 10 113 513 4.5 2 19 132 6.9 0 2025 2 16 56 3.5 0 3 9 3.0 0 2026 5 23 189 8.2 2 3 16 5.3 0 TOTALS 26 188 835 4.4 5 35 166 4.7 1
CAREER GAME LOGIVY LEAGUE LEADERS — WHERE POPE RANKS
Rushing & Receiving — Season Rushing 13 yds · 2 car · 6.5 YPC · 0 TD Rushing Success Rate 50.0% (GT-Adj 50.0%) Receiving -3 yds · 1/1 · -3.0 YPR · 0 TD Catch Rate 100.0% Receiving Success Rate 0.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.