STANDARD PROFILE ADVANCED STATS
2026 SEASON · USA SOUTH · PLAYER TREND REPORT
2026 SEASON (6 GMS): PASSING: 49/79 (62.0%), 622 YDS, 8 TD, 2 INT, 156.5 QBR, SACKED 21x RUSHING: 46 CAR, -10 YDS, 0 TD
TREND NOTESMatthew Dial has not recorded a rushing TD in his BELHAVEN career, a span of 6 games. Matthew Dial has thrown for 1+ TD in 4 straight games. Matthew Dial has thrown for an average of 162.7 passing yards per game in his last 3 games after averaging 44.7 in his first 3 games this season. Matthew Dial has posted a 165.2 QBR over his last 3 games after a 129.2 mark in his first 3 games. Matthew Dial has been sacked 2+ times in 4 of his last 5 games. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.23 0.23 0.00 3 8% 750 of 16,275 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT C-ATT COMP % PASS YDS YPA TD INT QBR CAR RUSH YDS YPC TD 10/31 @ METHODIST 6.9-10.7 64.6% 96.3 9.0 1.3 0.2 178.3 -- -- -- -- 11/07 vs. LAGRANGE 4.9-7.9 61.2% 60.0 7.5 0.8 0.2 150.8 -- -- -- -- 11/14 @ HUNTINGDON 3.8-6.4 58.5% 41.8 6.5 0.5 0.2 131.9 -- -- -- -- PROJ SEASON TOTALS (6 real + 3 proj) 64.5-104.1 62.0% 820.0 7.9 10.6 2.6 156.8 46.0 -10.0 -0.2 --
PROJECT STATS — VS. ANY OPPONENT
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
USA SOUTH LEADERS — WHERE DIAL RANKS
Rushing & Receiving — Season Rushing -4 yds · 2 car · -2.0 YPC · 0 TD Rushing Success Rate 0.0% (GT-Adj 0.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.