STANDARD PROFILE ADVANCED STATS
2026 SEASON · NJAC · PLAYER TREND REPORT
2026 SEASON (5 GMS): PASSING: 16/31 (51.6%), 188 YDS, 0 TD, 2 INT, 89.7 QBR, SACKED 10x RUSHING: 35 CAR, 45 YDS, 2 TD
TREND NOTESWill Coon has not thrown a passing TD in his VTSU CASTLETON career, a span of 5 games. Will Coon has averaged 28.5 passing yards per game at home this season against 43.7 per game on the road. Will Coon has never had more than 1 reception in a game in his career (has hit 1 3 times). Will Coon had 11-of-18 for 118 yds, 1 INT, 22 carries for 54 yds and 2 TD, 1 catches for -9 yds vs TCNJ (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.08 0.08 0.00 2 4% 3,240 of 16,275 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT C-ATT COMP % PASS YDS YPA TD INT QBR CAR RUSH YDS YPC TD 10/31 vs. KEAN 2.2-4.2 51.3% 25.0 5.9 0.0 0.1 94.5 3.7 4.8 1.3 0.2 11/07 @ MONTCLAIR ST. 2.2-4.3 50.6% 24.3 5.7 0.0 0.1 93.1 2.9 3.4 1.2 0.1 11/14 vs. WM. PATERSON 2.2-4.2 51.1% 24.8 5.8 0.0 0.1 94.6 3.0 3.3 1.1 0.1 PROJ SEASON TOTALS (5 real + 3 proj) 22.5-43.7 51.4% 262.1 6.0 -- 2.4 90.9 44.6 56.5 1.3 2.5
PROJECT STATS — VS. ANY OPPONENT
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
NJAC LEADERS — WHERE COON RANKS
Rushing & Receiving — Season Receiving 14 yds · 2/3 · 7.0 YPR · 0 TD Catch Rate 66.7% Receiving Success Rate 33.3%
Situational Splits 4th Down (SKILL) 0 touches · 0 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.