STANDARD PROFILE ADVANCED STATS
2026 SEASON · AMERICAN RIVERS · PLAYER TREND REPORT
2026 SEASON (3 GMS): RUSHING: 6 CAR, 45 YDS, 0 TD
CAREER (9 GMS): RUSHING: 57 CAR, 274 YDS, 2 TD
TREND NOTESQuentin King has gone without a rushing TD in 5 consecutive games — last: 9/13/2025 @ Crown (MN) Quentin King had a career-high 116 rush yds vs CROWN (MN) on 9/14/24. Quentin King had 24 carries for 116 yds and 1 TD, 1 catches for 4 yds vs CROWN (MN) (2024). Quentin King has never had more than 1 reception in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.03 0.03 0.00 3 1% 6,032 of 16,652 (D3) 2025 0.06 0.06 0.00 6 1% 4,635 of 17,729 (D3) 2024 0.07 0.07 0.00 5 1% 4,130 of 15,935 (D3) 2023 0.00 0.00 -0.00 3 0% 13,278 of 18,686 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD 2023 1 0 0 -- 0 2024 2 29 119 4.1 1 2025 3 22 110 5.0 1 2026 3 6 45 7.5 0 TOTALS 9 57 274 4.8 2
CAREER GAME LOG Rushing & Receiving — Season Rushing 21 yds · 2 car · 10.5 YPC · 0 TD Rushing Success Rate 50.0% (GT-Adj 50.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.