STANDARD PROFILE ADVANCED STATS
2026 SEASON · SAA · PLAYER TREND REPORT
2026 SEASON (6 GMS): RECEIVING: 12 REC, 200 YDS, 0 TD
CAREER (7 GMS): RECEIVING: 12 REC, 200 YDS, 0 TD
TREND NOTESBrennan Reed has not caught a TD pass in his SEWANEE career, a span of 7 games dating back to last season. Brennan Reed has posted an average of 38.0 receiving yards per game in his last 3 games after averaging 28.7 in his first 3 games this season. Brennan Reed has averaged 41.7 receiving yards per game at home this season against 25.0 per game on the road. Brennan Reed had 7 catches for 74 yds vs MILLSAPS (2026). Brennan Reed has never had more than 7 receptions in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.04 0.04 0.00 1 4% 4,885 of 16,652 (D3) 2025 0.00 0.00 0.00 3 0% 13,220 of 17,729 (D3)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2025 1 0 0 -- 0 2026 6 12 200 16.7 0 TOTALS 7 12 200 16.7 0
CAREER GAME LOGSAA LEADERS — WHERE REED RANKS
Situational Splits 3rd Down (SKILL) 0 touches · 0 yds · 0 TD
ADVANCED METRICS EXPLAINED (1) 3rd Down Splits How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.