STANDARD PROFILE ADVANCED STATS
2026 SEASON · BIG TEN · PLAYER TREND REPORT
2026 SEASON (6 GMS): DEFENSE: 12 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (35 GMS): DEFENSE: 68 TCKL, 2 TFL, 1.5 SACKS, 0 INT
TREND NOTESHudson Miller had a career-high 10 tackles vs MICHIGAN ST. on 11/22/24. Hudson Miller had 10 tackles, 1 TFL, 0 sacks vs MICHIGAN ST. (2024). Hudson Miller in 2024: 42 tackles, 1 TFL, 0 sacks. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.02 0.00 0.02 3 1% 4,637 of 10,085 (FBS) 2024 0.03 0.00 0.03 1 3% 4,639 of 8,164 (FBS) 2023 0.01 0.00 0.01 4 0% 5,456 of 11,079 (FBS) 2022 0.00 0.00 0.00 8 0% 6,848 of 10,965 (FBS)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP TCKL TFL SACKS INT PD 2022 (PURDUE) 1 1 0 0 0 0 2023 (PURDUE) 10 6 0 0 0 0 2024 (PURDUE) 11 42 1 0.5 0 0 2025 (TOLEDO) 7 7 1 1 0 0 2026 (PURDUE) 6 12 0 0 0 0 TOTALS 35 68 2 1.5 0 0
CAREER GAME LOG Defense — Season Tackles 4 (GT-Weighted 4.0) Tackles For Loss 1 Sacks 0 (GT-Weighted 0.0) Interceptions 0 (0 pick-6s)
ADVANCED METRICS EXPLAINED (1) What is "garbage time"? A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.