STANDARD PROFILE ADVANCED STATS
2026 SEASON · IVY LEAGUE · PLAYER TREND REPORT
2026 SEASON (6 GMS): RUSHING: 14 CAR, 50 YDS, 0 TD RECEIVING: 6 REC, 61 YDS, 0 TD
CAREER (10 GMS): RUSHING: 45 CAR, 231 YDS, 1 TD RECEIVING: 11 REC, 98 YDS, 0 TD
TREND NOTESJohn McAuliffe has not caught a TD pass in his CORNELL career, a span of 10 games dating back to last season. John McAuliffe has gone without a rushing TD in 9 consecutive games — last: 10/18/2025 vs. Bucknell. John McAuliffe had 12 carries for 89 yds and 1 TD vs BUCKNELL (2025). John McAuliffe has never had more than 3 receptions in a game in his career (had 2 receptions twice). John McAuliffe in 2025: 31 carries, 181 yards, 1 TD. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.04 0.04 0.00 3 1% 2,596 of 9,359 (FCS) 2025 0.07 0.07 0.00 4 2% 2,682 of 9,693 (FCS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/07 vs. PENN 2.3 10.9 4.7 0.0 1.2 10.2 8.7 0.0 11/14 vs. DARTMOUTH 2.3 11.8 5.1 0.1 1.3 11.3 9.0 0.0 11/21 @ COLUMBIA 2.5 13.0 5.2 0.1 1.2 10.8 9.0 0.0 PROJ SEASON TOTALS (6 real + 3 proj) 21.1 85.7 4.1 0.2 9.6 93.2 9.7 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2025 4 31 181 5.8 1 5 37 7.4 0 2026 6 14 50 3.6 0 6 61 10.2 0 TOTALS 10 45 231 5.1 1 11 98 8.9 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 8 yds · 2 car · 4.0 YPC · 0 TD Rushing Success Rate 50.0% (GT-Adj 50.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.