AT A GLANCE
2026 SEASON · SAC · PLAYER TREND REPORT

2026 SEASON (8 GMS): RUSHING: 25 CAR, 210 YDS, 2 TD

TREND NOTES
  • Josiah Edwards has gone without a rushing TD in 5 consecutive games — last: 9/19/2026 @ UVA Wise.
  • Josiah Edwards has rushed for an average of 20.3 rushing yards per game in his last 3 games after averaging 29.8 in his first 5 games this season.
  • Josiah Edwards has averaged 22.0 rushing yards per game at home this season against 33.3 per game on the road.
  • Josiah Edwards had 4 carries for 84 yds and 1 TD vs UVA WISE (2026).
  • Josiah Edwards has never had more than 84 rushing yards in a game in his career.
WIN SHARES

His share of his team's actual wins. A team's win shares add up to its win total; see “Advanced Metrics Explained” on the Leaders page for the method.

SeasonWin SharesOffenseDefenseTeam winsShare of winsDivision rank
20260.240.220.0283%654 of 11,861 (D2)
2026 GAME LOG

"N/A" stands in for a box score that does not have stats entered for this player.

PROJECTED GAME LOG (REMAINING SCHEDULE)
DATEOPPONENTCARRUSH YDSYPCTD
11/07vs. NEWBERRY1.814.58.00.1
11/14@ TUSCULUM1.612.47.60.1
PROJSEASON TOTALS (8 real + 2 proj)28.4236.98.32.2

Projected by the same share-of-team-projection mechanism as the matchup reports' projected box scores; untracked opponents omitted. Share blend: 9 game(s) of 26-27 weighted 75% against 25-26; returning players held only 13% of 25-26 rushing, 17% of 25-26 receiving -- the departed share is left unassigned rather than handed to the returners (capped at 2x their demonstrated share).

PROJECT STATS — VS. ANY OPPONENT

Search any team to project JOSIAH EDWARDS’s stat line against them (neutral site) — the same share-of-team-projection mechanism as the schedule above.

HIGHS & LOWS
STATHIGHGAMELOWGAME
RUSH YDS8409/19/2026 vs UVA Wise710/03/2026 vs Lenoir-Rhyne
CAR909/26/2026 vs Mars Hill109/03/2026 vs THOMAS (GA) - NAIA
RUSH TD109/03/2026 vs THOMAS (GA) - NAIA009/26/2026 vs Mars Hill
SAC LEADERS — WHERE EDWARDS RANKS

Season stats, all league members' players; minimums: 15 att (QBR, Pass Yds/Gm), 5 rec (Rec YPC), 10 car (Rush YPC).