STANDARD PROFILE ADVANCED STATS
2026 SEASON · NESCAC · PLAYER TREND REPORT
2026 SEASON (7 GMS): DEFENSE: 36 TCKL, 6 TFL, 3 SACKS, 0 INT
CAREER (27 GMS): DEFENSE: 121 TCKL, 18 TFL, 7 SACKS, 0 INT
TREND NOTESTy Kazanowsky has averaged 7.0 tackles per game in his 3 career meetings with BATES, against 4.2 versus everyone else -- 68% above his usual output. Ty Kazanowsky had a career-high 10 tackles vs BATES on 9/14/24. Ty Kazanowsky has 1 forced fumbles in his career; the last vs WILLIAMS on 11/8/25. Ty Kazanowsky had 10 tackles, 1 TFL vs BATES (2024). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.49 0.00 0.49 7 7% 241 of 16,652 (D3) 2025 0.34 0.00 0.34 5 7% 796 of 17,729 (D3) 2024 0.17 0.00 0.17 2 8% 2,006 of 15,935 (D3) 2023 0.01 0.00 0.01 4 0% 8,819 of 18,686 (D3)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP TCKL TFL SACKS INT PD 2023 2 2 0 0 0 0 2024 9 45 6 1 0 0 2025 9 38 6 3 0 0 2026 7 36 6 3 0 0 TOTALS 27 121 18 7 0 0
CAREER GAME LOGNESCAC LEADERS — WHERE KAZANOWSKY RANKS
Defense — Season Tackles 3 (GT-Weighted 3.0) Tackles For Loss 1 Sacks 1 (GT-Weighted 1.0) Interceptions 0 (0 pick-6s)
ADVANCED METRICS EXPLAINED (1) What is "garbage time"? A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.