STANDARD PROFILE ADVANCED STATS
2026 SEASON · G MAC · PLAYER TREND REPORT
2026 SEASON (4 GMS): RECEIVING: 5 REC, 51 YDS, 0 TD
CAREER (10 GMS): RECEIVING: 15 REC, 186 YDS, 1 TD
TREND NOTESGrant Knight has gone without a receiving TD in 8 consecutive games — last: 10/5/2024 vs. Lake Erie. Grant Knight had 4 catches for 47 yds and 1 TD vs LAKE ERIE (2024). Grant Knight has never had more than 4 receptions in a game in his career. Grant Knight in 2024: 10 receptions, 135 yards, 1 TD. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.05 0.02 0.03 5 1% 3,426 of 11,863 (D2) 2024 0.06 0.06 0.00 5 1% 3,467 of 10,583 (D2)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/14 @ NORTHWOOD 0.5 4.6 10.1 0.0 PROJ SEASON TOTALS (4 real + 1 proj) 5.5 55.6 10.2 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2024
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2024 6 10 135 13.5 1 2026 4 5 51 10.2 0 TOTALS 10 15 186 12.4 1
CAREER GAME LOG Rushing & Receiving — Season Receiving 51 yds · 5/8 · 10.2 YPR · 0 TD Catch Rate 62.5% Receiving Success Rate 62.5%
Situational Splits 4th Down (SKILL) 0 touches · 0 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.