STANDARD PROFILE ADVANCED STATS
2026 SEASON · SAC · PLAYER TREND REPORT
2026 SEASON (3 GMS): RUSHING: 20 CAR, 92 YDS, 2 TD
CAREER (26 GMS): RUSHING: 143 CAR, 931 YDS, 11 TD RECEIVING: 9 REC, 64 YDS, 0 TD
TREND NOTESBennett Galloway has not caught a TD pass in his CATAWBA career, a span of 9 games dating back to last season. Bennett Galloway had a career-high 147 rush yds vs NEWBERRY on 9/20/25. Bennett Galloway has 3 games with 2+ rush TDs in his career (1 this season). Bennett Galloway has never had more than 3 receptions in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.06 0.06 0.00 4 2% 2,939 of 11,863 (D2) 2025 0.51 0.51 0.00 7 7% 254 of 11,835 (D2)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/07 @ UVA WISE 6.0 48.8 8.1 1.0 -- -- -- -- 11/14 vs. LENOIR-RHYNE 3.7 23.5 6.4 0.4 -- -- -- -- PROJ SEASON TOTALS (3 real + 2 proj) 29.7 164.2 5.5 3.4 -- -- -- --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2022 (ULM) 3 3 14 4.7 0 0 0 -- 0 2023 (ULM) 9 44 287 6.5 0 2 22 11.0 0 2024 (ULM) 5 9 31 3.4 0 0 0 -- 0 2025 (CATAWBA) 6 67 507 7.6 9 7 42 6.0 0 2026 (CATAWBA) 3 20 92 4.6 2 0 0 -- 0 TOTALS 26 143 931 6.5 11 9 64 7.1 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 3 yds · 1 car · 3.0 YPC · 0 TD Rushing Success Rate 0.0% (GT-Adj 0.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.