STANDARD PROFILE ADVANCED STATS
2026 SEASON · BIG 12 · PLAYER TREND REPORT
2026 SEASON (5 GMS): RUSHING: 6 CAR, 74 YDS, 1 TD RECEIVING: 1 REC, 15 YDS, 0 TD
CAREER (10 GMS): RUSHING: 18 CAR, 124 YDS, 1 TD RECEIVING: 8 REC, 85 YDS, 1 TD
TREND NOTESAgyeman Addae has gone without a receiving TD in 5 consecutive games — last: 11/29/2025 @ BYU. Agyeman Addae has gone without a rushing TD in 4 consecutive games — last: 9/3/2026 vs. Bethune-Cookman. Agyeman Addae had 1-of-1 for 4 yds and 1 TD, 5 catches for 62 yds and 1 TD vs BYU (2025). Agyeman Addae has never had more than 5 receptions in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.06 0.06 0.00 4 1% 2,876 of 10,090 (FBS) 2025 0.03 0.03 0.00 5 1% 4,860 of 10,666 (FBS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/07 @ KANSAS 1.4 8.7 6.4 0.1 0.4 3.5 10.0 0.0 11/14 vs. ARIZONA ST. 1.0 5.5 5.3 0.0 0.4 3.5 9.8 0.0 11/20 vs. IOWA ST. 1.5 8.9 6.0 0.1 0.3 3.3 10.1 0.0 11/28 @ COLORADO 1.3 7.9 6.2 0.1 0.4 4.2 10.2 0.0 PROJ SEASON TOTALS (5 real + 4 proj) 11.2 105.0 9.4 1.2 2.4 29.5 12.1 0.2
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2025 5 12 50 4.2 0 7 70 10.0 1 2026 5 6 74 12.3 1 1 15 15.0 0 TOTALS 10 18 124 6.9 1 8 85 10.6 1
CAREER GAME LOG Rushing & Receiving — Season Rushing 74 yds · 4 car · 18.5 YPC · 1 TD Rushing Success Rate 75.0% (GT-Adj 75.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.