2026 SEASON (7 GMS):DEFENSE:41 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (11 GMS):PASSING:10/14 (71.4%), 52 YDS, 0 TD, 2 INT, 74.1 QBRDEFENSE:46 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTES
Robert Doyle has not thrown a passing TD in his THIEL career, a span of 11 games dating back to last season.
Robert Doyle has averaged 0.5 tackles per game in his 2 career meetings with CWRU, against 5.0 versus everyone else -- less than half his usual output.
Robert Doyle has been sacked 2+ times in 4 of his last 5 games.
Robert Doyle needs 4 more tackles to reach 50 in his career — he is averaging 4.2 per game.
Robert Doyle had his 1st forced fumble of the season vs CWRU on 10/31/26.
WIN SHARES
His share of his team's actual wins. A team's win shares add up to its win total; see “Advanced Metrics Explained” on the Leaders page for the method.
Projected by the same share-of-team-projection mechanism as the matchup reports' projected box scores; untracked opponents omitted. Share blend: 8 game(s) of 26-27 weighted 73% against 25-26; returning players held only 18% of 25-26 passing, 2% of 25-26 rushing, 2% of 25-26 receiving -- the departed share is left unassigned rather than handed to the returners (capped at 2x their demonstrated share).
PROJECT STATS — VS. ANY OPPONENT
Search any team to project ROBERT DOYLE’s stat line against them (neutral site) — the same share-of-team-projection mechanism as the schedule above.
How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
What is "garbage time"?
A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.