STANDARD PROFILE ADVANCED STATS
2026 SEASON · BIG 12 · PLAYER TREND REPORT
ACCOMPLISHMENTS
2026 SEASON (4 GMS): RUSHING: 10 CAR, 67 YDS, 0 TD RECEIVING: 1 REC, 10 YDS, 0 TD
CAREER (44 GMS): RUSHING: 354 CAR, 2291 YDS, 29 TD RECEIVING: 49 REC, 313 YDS, 5 TD
TREND NOTESLandon Walker has not recorded a rushing TD in his TCU career, a span of 4 games. Landon Walker has never had more than 1 reception in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.01 0.01 0.00 4 0% 5,403 of 10,090 (FBS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/14 vs. KANSAS ST. 0.9 4.9 5.7 0.0 -- -- -- -- 11/21 vs. UTAH 0.8 3.9 5.0 0.0 -- -- -- -- 11/26 @ TEXAS TECH 1.0 5.1 5.0 0.0 -- -- -- -- PROJ SEASON TOTALS (4 real + 3 proj) 12.7 81.0 6.4 -- 1.0 10.0 10.0 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2022 (COLO. SCH. OF MINES) 11 29 219 7.6 3 11 52 4.7 2 2023 (COLO. SCH. OF MINES) 15 108 790 7.3 12 16 137 8.6 3 2024 (COLO. SCH. OF MINES) 10 120 741 6.2 11 15 62 4.1 0 2025 (COLO. SCH. OF MINES) 4 87 474 5.4 3 6 52 8.7 0 2026 (TCU) 4 10 67 6.7 0 1 10 10.0 0 TOTALS 44 354 2291 6.5 29 49 313 6.4 5
CAREER GAME LOG Rushing & Receiving — Season Rushing 31 yds · 4 car · 7.8 YPC · 0 TD Rushing Success Rate 75.0% (GT-Adj 75.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.