STANDARD PROFILE ADVANCED STATS
2026 SEASON · CIAA · PLAYER TREND REPORT
2026 SEASON (6 GMS): RUSHING: 1 CAR, 12 YDS, 0 TD DEFENSE: 1 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (11 GMS): RUSHING: 1 CAR, 12 YDS, 0 TD DEFENSE: 2 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESBenjamin Turner has never had more than 1 carry in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.01 0.01 0.00 4 0% 5,919 of 11,863 (D2) 2024 0.00 0.00 0.00 6 0% 7,614 of 10,583 (D2)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD TCKL TFL SACKS INT PD 2024 (SHAW) 3 0 0 -- 0 1 0 0 0 0 2025 (ELIZABETH CITY ST.) 2 0 0 -- 0 0 0 0 0 0 2026 (SHAW) 6 1 12 12.0 0 1 0 0 0 0 TOTALS 11 1 12 12.0 0 2 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 12 yds · 1 car · 12.0 YPC · 0 TD Rushing Success Rate 100.0% (GT-Adj 100.0%)
Situational Splits 4th Down (SKILL) 1 touches · 12 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.