STANDARD PROFILE ADVANCED STATS
2026 SEASON · SOCON · PLAYER TREND REPORT
2026 SEASON (7 GMS): RUSHING: 30 CAR, 119 YDS, 1 TD RECEIVING: 10 REC, 47 YDS, 0 TD
CAREER (17 GMS): RUSHING: 42 CAR, 189 YDS, 1 TD RECEIVING: 13 REC, 72 YDS, 0 TD
TREND NOTESEmerson Russell has not caught a TD pass in his SAMFORD career, a span of 17 games dating back to last season. Emerson Russell has gone without a rushing TD in 5 consecutive games — last: 9/26/2026 vs. VMI. Emerson Russell has rushed for an average of 5.3 rushing yards per game in his last 3 games after averaging 25.8 in his first 4 games this season. Emerson Russell has never had more than 3 receptions in a game in his career (has hit 3 twice). Emerson Russell had 10 carries for 60 yds and 1 TD, 1 catches for 10 yds vs VMI (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.01 0.01 0.00 3 0% 4,406 of 9,449 (FCS) 2025 0.01 0.01 0.00 1 1% 5,432 of 9,693 (FCS) 2024 0.00 0.00 0.00 4 0% 6,303 of 8,507 (FCS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/07 @ ETSU 3.1 12.8 4.2 0.1 1.2 7.1 5.9 0.0 11/14 vs. WESTERN CARO. 5.3 27.0 5.1 0.2 1.3 7.5 5.9 0.0 11/21 @ AUBURN 2.5 8.2 3.3 0.0 0.8 4.0 5.1 0.0 PROJ SEASON TOTALS (7 real + 3 proj) 40.8 167.0 4.1 1.3 13.3 65.6 4.9 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2024 1 1 6 6.0 0 0 0 -- 0 2025 9 11 64 5.8 0 3 25 8.3 0 2026 7 30 119 4.0 1 10 47 4.7 0 TOTALS 17 42 189 4.5 1 13 72 5.5 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 8 yds · 2 car · 4.0 YPC · 0 TD Rushing Success Rate 50.0% (GT-Adj 50.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.