STANDARD PROFILE ADVANCED STATS
2026 SEASON · NJAC · PLAYER TREND REPORT
2026 SEASON (7 GMS): RUSHING: 7 CAR, 51 YDS, 1 TD
CAREER (14 GMS): RUSHING: 13 CAR, 98 YDS, 2 TD
TREND NOTESJason Oakes has never had more than 1 reception in a game in his career (has hit 1 twice). Jason Oakes had 1 carries for 13 yds, 1 catches for 49 yds and 1 TD vs MCDANIEL (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.08 0.08 0.00 6 1% 3,575 of 16,652 (D3) 2025 0.07 0.06 0.00 10 1% 4,449 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD 11/07 @ KEAN 0.9 6.7 7.7 0.1 11/14 vs. CHRIS. NEWPORT 0.5 3.0 5.6 0.1 PROJ SEASON TOTALS (7 real + 2 proj) 8.4 60.8 7.2 1.2
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD 2025 7 6 47 7.8 1 2026 7 7 51 7.3 1 TOTALS 14 13 98 7.5 2
CAREER GAME LOG Rushing & Receiving — Season Rushing 23 yds · 2 car · 11.5 YPC · 0 TD Rushing Success Rate 100.0% (GT-Adj 100.0%) Receiving 49 yds · 1/2 · 49.0 YPR · 1 TD Catch Rate 50.0% Receiving Success Rate 50.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.