STANDARD PROFILE ADVANCED STATS
2026 SEASON · UMAC · PLAYER TREND REPORT
2026 SEASON (1 GMS): RUSHING: 2 CAR, 2 YDS, 0 TD
CAREER (2 GMS): RUSHING: 2 CAR, 2 YDS, 0 TD DEFENSE: 1 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESJackson Kramer has never had more than 2 carries in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.00 0.00 0.00 3 0% 12,322 of 16,960 (D3) 2024 0.00 0.00 0.00 5 0% 11,067 of 15,935 (D3)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2024
DATE OPPONENT CAR RUSH YDS YPC TD TCKL TFL SACKS INT PD 09/21/2024 @ CARLETON -- -- -- -- 1 0 0 0 -- TOTALS 1 GMS 0 0 -- 0 1 0 0 0 0
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD TCKL TFL SACKS INT PD 2024 1 0 0 -- 0 1 0 0 0 0 2026 1 2 2 1.0 0 0 0 0 0 0 TOTALS 2 2 2 1.0 0 1 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 2 yds · 2 car · 1.0 YPC · 0 TD Rushing Success Rate 0.0% (GT-Adj 0.0%)
Situational Splits 3rd Down (SKILL) 1 touches · 4 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
3rd Down Splits How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.