STANDARD PROFILE ADVANCED STATS
2026 SEASON · MWC · PLAYER TREND REPORT
ACCOMPLISHMENTS
UNDEFEATED SEASON
2026 — 9-0 (games on file)
2026 SEASON (9 GMS): RUSHING: 47 CAR, 234 YDS, 4 TD
TREND NOTESJavion McKinney has gone without a rushing TD in 4 consecutive games — last: 10/3/2026 vs. Lawrence. Javion McKinney has recorded 4 career rushing TDs, 3 of them against LAWRENCE. Javion McKinney has averaged 21.6 rushing yards per game at home this season against 31.5 per game on the road. Javion McKinney has never had more than 1 reception in a game in his career (has hit 1 twice). Javion McKinney had 8 carries for 23 yds and 3 TD vs LAWRENCE (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.25 0.25 0.00 9 3% 1,052 of 16,960 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD 11/14 @ UCHICAGO 3.1 13.8 4.4 0.2 PROJ SEASON TOTALS (8 real + 1 proj) 49.1 242.8 4.9 4.2
PROJECT STATS — VS. ANY OPPONENT
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
Rushing & Receiving — Season Rushing 98 yds · 16 car · 6.1 YPC · 1 TD Rushing Success Rate 68.8% (GT-Adj 68.8%)
Situational Splits 4th Down (SKILL) 1 touches · 4 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.