STANDARD PROFILE ADVANCED STATS
2026 SEASON · USA SOUTH · PLAYER TREND REPORT
2026 SEASON (4 GMS): RUSHING: 3 CAR, 36 YDS, 0 TD
CAREER (17 GMS): RUSHING: 11 CAR, 73 YDS, 0 TD RECEIVING: 7 REC, 81 YDS, 0 TD
TREND NOTESRomello Jones has never had more than 1 carry in a game in his career (has hit 1 3 times). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.02 0.02 0.01 6 0% 6,672 of 16,652 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/07 @ BELHAVEN 0.3 3.4 13.0 0.0 -- -- -- -- 11/14 vs. SOUTHERN VA. 0.2 3.0 12.4 0.0 -- -- -- -- PROJ SEASON TOTALS (4 real + 2 proj) 3.5 42.4 12.1 -- -- -- -- --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2024
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2023 (THE CITADEL) 10 8 37 4.6 0 4 40 10.0 0 2024 (THE CITADEL) 3 0 0 -- 0 3 41 13.7 0 2026 (LAGRANGE) 4 3 36 12.0 0 0 0 -- 0 TOTALS 17 11 73 6.6 0 7 81 11.6 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 2 yds · 1 car · 2.0 YPC · 0 TD Rushing Success Rate 0.0% (GT-Adj 0.0%) Receiving 0 yds · 0/1 · — YPR · 0 TD Catch Rate 0.0% Receiving Success Rate 0.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.