STANDARD PROFILE ADVANCED STATS
2026 SEASON · SCAC · PLAYER TREND REPORT
2026 SEASON (7 GMS): RECEIVING: 8 REC, 94 YDS, 0 TD
CAREER (16 GMS): RECEIVING: 12 REC, 152 YDS, 1 TD
TREND NOTESJaedin Kim has gone without a receiving TD in 7 consecutive games — last: 11/15/2025 vs. LYON. Jaedin Kim had 2 catches for 30 yds and 1 TD vs LYON (2025). Jaedin Kim has never had more than 4 receptions in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.05 0.05 0.00 5 1% 4,795 of 16,652 (D3) 2025 0.03 0.03 0.00 6 1% 6,238 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/07 @ LYON 1.1 15.1 13.9 0.1 PROJ SEASON TOTALS (7 real + 1 proj) 9.1 109.1 12.0 0.1
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2025 9 4 58 14.5 1 2026 7 8 94 11.8 0 TOTALS 16 12 152 12.7 1
CAREER GAME LOG Rushing & Receiving — Season Rushing 5 yds · 1 car · 5.0 YPC · 0 TD Rushing Success Rate 100.0% (GT-Adj 100.0%) Receiving 0 yds · 0/1 · — YPR · 0 TD Catch Rate 0.0% Receiving Success Rate 0.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.