Chandler Laurent has not recorded a rushing TD in his HENDRIX career, a span of 16 games dating back to last season.
Chandler Laurent has gone without a passing TD in 10 consecutive games — last: 10/18/2025 @ Texas Lutheran.
Chandler Laurent has not recorded a passing yard in his 2 career meetings with CENTENARY (LA), against 78.0 passing yards per game versus everyone else.
Chandler Laurent has recorded 4 career INT throwns, 4 of them against TEXAS LUTHERAN.
Chandler Laurent has a QBR of 168.7 across his 2 career meetings with TEXAS LUTHERAN.
WIN SHARES
His share of his team's actual wins. A team's win shares add up to its win total; see “Advanced Metrics Explained” on the Leaders page for the method.
Projected by the same share-of-team-projection mechanism as the matchup reports' projected box scores; untracked opponents omitted. Share blend: 7 game(s) of 26-27 weighted 70% against 25-26; returning players held only 26% of 25-26 rushing -- the departed share is left unassigned rather than handed to the returners (capped at 2x their demonstrated share).
PROJECT STATS — VS. ANY OPPONENT
Search any team to project CHANDLER LAURENT’s stat line against them (neutral site) — the same share-of-team-projection mechanism as the schedule above.
How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
What is "garbage time"?
A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.