STANDARD PROFILE ADVANCED STATS
2026 SEASON · CAA · PLAYER TREND REPORT
2026 SEASON (4 GMS): RECEIVING: 6 REC, 56 YDS, 0 TD DEFENSE: 2 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (22 GMS): RECEIVING: 17 REC, 199 YDS, 0 TD DEFENSE: 8 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESKeynan Richardson-Cook has not caught a TD pass in his CAMPBELL career, a span of 4 games. Keynan Richardson-Cook has never had more than 3 receptions in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.04 0.03 0.01 7 1% 3,087 of 9,449 (FCS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD TCKL TFL SACKS INT PD 2022 (GEORGETOWN) 2 1 10 10.0 0 0 0 0 0 0 2023 (GEORGETOWN) 2 0 0 -- 0 0 0 0 0 0 2024 (GEORGETOWN) 6 8 111 13.9 0 2 0 0 0 0 2025 (GEORGETOWN) 8 2 22 11.0 0 4 0 0 0 0 2026 (CAMPBELL) 4 6 56 9.3 0 2 0 0 0 0 TOTALS 22 17 199 11.7 0 8 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Receiving 17 yds · 2/4 · 8.5 YPR · 0 TD Catch Rate 50.0% Receiving Success Rate 25.0%
Situational Splits 4th Down (SKILL) 0 touches · 0 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.