STANDARD PROFILE ADVANCED STATS
2026 SEASON · CNE · PLAYER TREND REPORT
ACCOMPLISHMENTS
UNDEFEATED SEASON
2026 — 8-0 (games on file)
2026 SEASON (4 GMS): RECEIVING: 2 REC, 29 YDS, 0 TD DEFENSE: 1 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (5 GMS): RECEIVING: 3 REC, 34 YDS, 0 TD DEFENSE: 2 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESGeo Alvarez-Lopez has never had more than 1 reception in a game in his career (has hit 1 3 times). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.02 0.02 0.00 8 0% 6,984 of 16,698 (D3) 2025 0.01 0.00 0.00 9 0% 10,251 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/14 @ CURRY 0.2 2.9 11.6 0.0 PROJ SEASON TOTALS (4 real + 1 proj) 2.2 31.9 14.2 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD TCKL TFL SACKS INT PD 2025 1 1 5 5.0 0 1 0 0 0 0 2026 4 2 29 14.5 0 1 0 0 0 0 TOTALS 5 3 34 11.3 0 2 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Receiving 3 yds · 1/1 · 3.0 YPR · 0 TD Catch Rate 100.0% Receiving Success Rate 0.0%
ADVANCED METRICS EXPLAINED (1) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.