STANDARD PROFILE ADVANCED STATS
2026 SEASON · CAA · PLAYER TREND REPORT
2026 SEASON (7 GMS): DEFENSE: 18 TCKL, 1 TFL, 0 SACKS, 0 INT
CAREER (30 GMS): RUSHING: 108 CAR, 416 YDS, 5 TD RECEIVING: 8 REC, 94 YDS, 1 TD DEFENSE: 41 TCKL, 5.5 TFL, 0 SACKS, 0 INT
TREND NOTESPeyton Jones has never had more than 4 tackles in a game in his career (had 3 tackles twice). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.00 0.00 0.00 1 0% 6,722 of 9,449 (FCS)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD TCKL TFL SACKS INT PD 08/28/2025 vs. ELON 6 28 4.7 1 -- -- -- -- -- -- -- -- -- TOTALS 1 GMS 6 28 4.7 1 0 0 -- 0 0 0 0 0 0
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD TCKL TFL SACKS INT PD 2023 (DUKE) 9 20 71 3.5 1 0 0 -- 0 0 0 0 0 0 2024 (DUKE) 13 82 317 3.9 3 8 94 11.8 1 23 4.5 0 0 0 2025 (DUKE) 1 6 28 4.7 1 0 0 -- 0 0 0 0 0 0 2026 (HAMPTON) 7 0 0 -- 0 0 0 -- 0 18 1 0 0 0 TOTALS 30 108 416 3.9 5 8 94 11.8 1 41 5.5 0 0 0
CAREER GAME LOG Defense — Season Tackles 4 (GT-Weighted 2.7) Tackles For Loss 0 Sacks 0 (GT-Weighted 0.0) Interceptions 0 (0 pick-6s)
ADVANCED METRICS EXPLAINED (1) What is "garbage time"? A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.