STANDARD PROFILE ADVANCED STATS
2026 SEASON · NCAC · PLAYER TREND REPORT
2026 SEASON (7 GMS): RECEIVING: 12 REC, 125 YDS, 3 TD
CAREER (9 GMS): RECEIVING: 12 REC, 125 YDS, 3 TD
TREND NOTESLuke Reed has posted an average of 11.3 receiving yards per game in his last 3 games after averaging 22.8 in his first 4 games this season. Luke Reed has never had more than 3 receptions in a game in his career (has hit 3 twice). Luke Reed had 2 catches for 27 yds and 1 TD vs WOOSTER (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.06 0.05 0.01 5 1% 4,329 of 16,652 (D3) 2025 0.00 0.00 0.00 6 0% 11,824 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/14 @ JOHN CARROLL 1.1 10.1 9.2 0.2 PROJ SEASON TOTALS (7 real + 1 proj) 13.1 135.1 10.3 3.2
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2025 2 0 0 -- 0 2026 7 12 125 10.4 3 TOTALS 9 12 125 10.4 3
CAREER GAME LOG Rushing & Receiving — Season Receiving 72 yds · 6/6 · 12.0 YPR · 1 TD Catch Rate 100.0% Receiving Success Rate 83.3%
Situational Splits 4th Down (SKILL) 1 touches · 16 yds · 0 TD
ADVANCED METRICS EXPLAINED (2) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.