STANDARD PROFILE ADVANCED STATS
2026 SEASON · PIONEER · PLAYER TREND REPORT
2026 SEASON (6 GMS): RECEIVING: 4 REC, 24 YDS, 0 TD
CAREER (13 GMS): RECEIVING: 11 REC, 81 YDS, 1 TD
TREND NOTESLeRoy Lewis IV has gone without a receiving TD in 6 consecutive games — last: 11/22/2025 @ Davidson. LeRoy Lewis IV has never had more than 2 receptions in a game in his career (has hit 2 3 times). LeRoy Lewis IV had 2 catches for 22 yds and 1 TD vs DAVIDSON (2025). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.02 0.02 0.00 7 0% 4,237 of 9,449 (FCS) 2025 0.02 0.02 0.00 7 0% 4,328 of 9,693 (FCS) 2024 0.00 0.00 0.00 6 0% 6,023 of 8,507 (FCS)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/14 vs. DAVIDSON 0.6 4.9 8.1 0.1 11/21 @ PRESBYTERIAN 0.5 3.8 7.7 0.1 PROJ SEASON TOTALS (6 real + 2 proj) 5.1 32.7 6.4 0.1
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2024 1 2 14 7.0 0 2025 6 5 43 8.6 1 2026 6 4 24 6.0 0 TOTALS 13 11 81 7.4 1
CAREER GAME LOG Rushing & Receiving — Season Receiving 11 yds · 2/4 · 5.5 YPR · 0 TD Catch Rate 50.0% Receiving Success Rate 50.0%
ADVANCED METRICS EXPLAINED (1) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.