STANDARD PROFILE ADVANCED STATS
2026 SEASON · NESCAC · PLAYER TREND REPORT
2026 SEASON (6 GMS): RUSHING: 8 CAR, 17 YDS, 0 TD DEFENSE: 2 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (16 GMS): RUSHING: 14 CAR, 31 YDS, 0 TD DEFENSE: 8 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESEvan Thompson has not recorded a rushing TD in his COLBY career, a span of 16 games dating back to last season. Evan Thompson has never had more than 1 reception in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.00 0.00 0.00 1 0% 10,515 of 16,652 (D3) 2025 0.02 0.00 0.02 6 0% 7,959 of 17,729 (D3) 2024 0.01 0.00 0.01 4 0% 9,266 of 15,935 (D3) 2023 0.01 0.00 0.01 3 0% 9,491 of 18,686 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD 11/07 vs. TUFTS 1.9 4.4 2.3 0.0 11/14 @ BOWDOIN 1.8 3.9 2.2 0.0 PROJ SEASON TOTALS (6 real + 2 proj) 11.7 25.3 2.2 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD TCKL TFL SACKS INT PD 2023 2 0 0 -- 0 2 0 0 0 0 2024 2 0 0 -- 0 2 0 0 0 0 2025 6 6 14 2.3 0 2 0 0 0 0 2026 6 8 17 2.1 0 2 0 0 0 0 TOTALS 16 14 31 2.2 0 8 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 6 yds · 2 car · 3.0 YPC · 0 TD Rushing Success Rate 0.0% (GT-Adj 0.0%) Receiving 0 yds · 1/1 · 0.0 YPR · 0 TD Catch Rate 100.0% Receiving Success Rate 0.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.