STANDARD PROFILE ADVANCED STATS
2026 SEASON · NESCAC · PLAYER TREND REPORT
2026 SEASON (7 GMS): RECEIVING: 16 REC, 214 YDS, 1 TD
CAREER (9 GMS): RECEIVING: 17 REC, 202 YDS, 1 TD
TREND NOTESAlex Clapp has gone without a receiving TD in 6 consecutive games — last: 9/19/2026 @ Trinity (CT) Alex Clapp has posted an average of 19.0 receiving yards per game in his last 3 games after averaging 39.2 in his first 4 games this season. Alex Clapp had 1 catches for 64 yds and 1 TD vs TRINITY (CT) (2026). Alex Clapp has never had more than 4 receptions in a game in his career (had 3 receptions 3 times). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.00 0.00 0.00 1 0% 10,515 of 16,652 (D3) 2025 0.00 0.00 0.00 6 0% 13,220 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/07 vs. TUFTS 1.7 19.9 11.6 0.1 11/14 @ BOWDOIN 1.7 19.7 11.4 0.1 PROJ SEASON TOTALS (7 real + 2 proj) 19.5 253.6 13.0 1.2
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD 2025 2 1 -12 -12.0 0 2026 7 16 214 13.4 1 TOTALS 9 17 202 11.9 1
CAREER GAME LOG Rushing & Receiving — Season Receiving 64 yds · 1/2 · 64.0 YPR · 1 TD Catch Rate 50.0% Receiving Success Rate 50.0%
ADVANCED METRICS EXPLAINED (1) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.