None SEASON (0 GMS):
| Tackles | 15 (GT-Weighted 15.0) |
| Tackles For Loss | 5 |
| Sacks | 2 (GT-Weighted 2.0) |
| Interceptions | 0 (0 pick-6s) |
| 3rd Down (DEFENSE) | 4 tackles · 1 sacks · 0 INT |
| Final 2 Minutes of a Half (DEFENSE) | 1 tackles · 0 sacks · 0 INT |
Red Zone / Final 2 Minutes splits carry a real, disclosed field-position/clock coverage gap — see “Advanced Metrics Explained” below.
How a player performed specifically on 3rd down plays this season -- success rate, touchdown rate, and the underlying counting stats, isolated from every other down.
Inputs: Every play on file where down = 3 and this player was involved (passer, rusher, receiver, or a tackle/sack/INT/fumble recovery on defense).
How a player performed in the last two minutes of either half -- the clock-management, high-pressure stretch at the end of the 2nd and 4th quarters.
Inputs: Every play on file in the 2nd or 4th quarter with 2:00 or less on the clock this player was involved in. Same field-position/clock coverage caveat as Red Zone Splits above -- roughly a third of plays leaguewide carry a usable clock reading, concentrated in FBS/FCS games.
A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.