STANDARD PROFILE ADVANCED STATS
2026 SEASON · MICHIGAN INTERCOL. ATH. ASSN. · PLAYER TREND REPORT
ACCOMPLISHMENTS
UNDEFEATED SEASON
2026 — 8-0 (games on file)
2026 SEASON (3 GMS): RECEIVING: 6 REC, 79 YDS, 2 TD
CAREER (23 GMS): RECEIVING: 45 REC, 350 YDS, 5 TD DEFENSE: 9 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESCarter Bylsma had 1 carries for -2 yds, 2 catches for 43 yds and 2 TD vs OLIVET (2026). Carter Bylsma has never had more than 4 receptions in a game in his career (had 3 receptions 6 times). Carter Bylsma in 2025: 16 receptions, 74 yards, 1 TD. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.05 0.05 0.00 8 1% 4,711 of 16,652 (D3) 2025 0.08 0.06 0.02 7 1% 3,868 of 17,729 (D3) 2024 0.05 0.05 0.00 2 3% 4,964 of 15,935 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT REC REC YDS YPC TD 11/07 vs. HOPE 0.8 4.7 6.0 0.1 11/14 @ ALMA 1.2 8.3 6.8 0.2 PROJ SEASON TOTALS (3 real + 2 proj) 8.0 92.0 11.5 2.2
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP REC REC YDS YPC TD TCKL TFL SACKS INT PD 2024 10 23 197 8.6 2 1 0 0 0 0 2025 10 16 74 4.6 1 8 0 0 0 0 2026 3 6 79 13.2 2 0 0 0 0 0 TOTALS 23 45 350 7.8 5 9 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Receiving 36 yds · 4/6 · 9.0 YPR · 0 TD Catch Rate 66.7% Receiving Success Rate 66.7%
ADVANCED METRICS EXPLAINED (1) Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.