STANDARD PROFILE ADVANCED STATS
2026 SEASON · SWAC · PLAYER TREND REPORT
2026 SEASON (9 GMS): DEFENSE: 33 TCKL, 7 TFL, 3 SACKS, 0 INT
CAREER (28 GMS): DEFENSE: 36 TCKL, 7 TFL, 3 SACKS, 0 INT
TREND NOTESJoseph Evans has recorded 3 career sacks, 2 of them against MISSISSIPPI VAL. Joseph Evans had a career-high 10 tackles vs SOUTH CAROLINA ST. on 9/26/26. Joseph Evans had 10 tackles, 3 TFL, 1 sacks vs SOUTH CAROLINA ST. (2026). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.09 0.00 0.09 5 2% 1,707 of 9,449 (FCS)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2024
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP TCKL TFL SACKS INT PD 2023 (BALDWIN WALLACE) 10 2 0 0 0 0 2024 (BALDWIN WALLACE) 9 1 0 0 0 0 2026 (BETHUNE-COOKMAN) 9 33 7 3 0 0 TOTALS 28 36 7 3 0 0
CAREER GAME LOGSWAC LEADERS — WHERE EVANS RANKS
Defense — Season Tackles 5 (GT-Weighted 3.7) Tackles For Loss 2 Sacks 0 (GT-Weighted 0.0) Interceptions 0 (0 pick-6s)
ADVANCED METRICS EXPLAINED (1) What is "garbage time"? A 7-tier rule (bigger lead required as the clock runs down) that flags plays happening in a game that is no longer competitive -- e.g. a 30+ point lead right after halftime, or a 12+ point lead inside the final 3 minutes.
Inputs: Quarter, game clock, and the score of both teams at the time of the play. Garbage-time plays are not thrown out -- they count for 35% of a normal play in every "garbage-time-adjusted" figure, so a player who pads stats once a game is decided shows up as such rather than being invisible.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.