STANDARD PROFILE ADVANCED STATS
2026 SEASON · SAA · PLAYER TREND REPORT
2026 SEASON (5 GMS): RUSHING: 5 CAR, 15 YDS, 1 TD
CAREER (7 GMS): RUSHING: 8 CAR, 13 YDS, 1 TD
TREND NOTESDavid Ortiz-Ramirez had 1 catches for 18 yds and 1 TD vs LAGRANGE (2026). David Ortiz-Ramirez has never had more than 1 reception in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.04 0.03 0.01 6 1% 5,155 of 16,643 (D3) 2025 0.00 0.00 0.00 11 0% 13,220 of 17,729 (D3)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD 2025 2 3 -2 -0.7 0 2026 5 5 15 3.0 1 TOTALS 7 8 13 1.6 1
CAREER GAME LOG Rushing & Receiving — Season Rushing 5 yds · 1 car · 5.0 YPC · 0 TD Rushing Success Rate 100.0% (GT-Adj 100.0%) Receiving 18 yds · 1/1 · 18.0 YPR · 1 TD Catch Rate 100.0% Receiving Success Rate 100.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.