STANDARD PROFILE ADVANCED STATS
2026 SEASON · SIAC · PLAYER TREND REPORT
2026 SEASON (4 GMS): RUSHING: 1 CAR, -1 YDS, 0 TD DEFENSE: 4 TCKL, 0 TFL, 0 SACKS, 0 INT
CAREER (7 GMS): RUSHING: 1 CAR, -1 YDS, 0 TD DEFENSE: 7 TCKL, 0 TFL, 0 SACKS, 0 INT
TREND NOTESCayden McIntosh has never had more than 1 carry in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.03 0.00 0.03 8 0% 4,604 of 11,863 (D2) 2025 0.02 0.00 0.02 10 0% 5,303 of 11,835 (D2)
2026 GAME LOG
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD TCKL TFL SACKS INT PD 2025 3 0 0 -- 0 3 0 0 0 0 2026 4 1 -1 -1.0 0 4 0 0 0 0 TOTALS 7 1 -1 -1.0 0 7 0 0 0 0
CAREER GAME LOG Rushing & Receiving — Season Rushing -1 yds · 1 car · -1.0 YPC · 0 TD Rushing Success Rate 0.0% (GT-Adj 0.0%)
ADVANCED METRICS EXPLAINED (1) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.