STANDARD PROFILE ADVANCED STATS
2026 SEASON · USA SOUTH · PLAYER TREND REPORT
2026 SEASON (6 GMS): RUSHING: 6 CAR, 27 YDS, 0 TD RECEIVING: 4 REC, 19 YDS, 0 TD
CAREER (10 GMS): RUSHING: 16 CAR, 67 YDS, 0 TD RECEIVING: 5 REC, 23 YDS, 0 TD
TREND NOTESJaylon Harris has not recorded a rushing TD in his BELHAVEN career, a span of 10 games dating back to last season. Jaylon Harris has not caught a TD pass in his BELHAVEN career, a span of 10 games dating back to last season. Jaylon Harris has never had more than 1 reception in a game in his career (has hit 1 5 times). WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.02 0.02 0.01 4 1% 6,747 of 16,960 (D3) 2025 0.03 0.03 0.00 6 0% 6,652 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/14 @ HUNTINGDON 1.2 4.5 3.8 0.0 0.2 1.4 5.7 0.0 PROJ SEASON TOTALS (5 real + 1 proj) 7.2 31.5 4.4 -- 3.2 23.4 7.2 --
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2025 4 10 40 4.0 0 1 4 4.0 0 2026 6 6 27 4.5 0 4 19 4.8 0 TOTALS 10 16 67 4.2 0 5 23 4.6 0
CAREER GAME LOG Rushing & Receiving — Season Rushing 18 yds · 3 car · 6.0 YPC · 0 TD Rushing Success Rate 33.3% (GT-Adj 33.3%) Receiving -1 yds · 1/1 · -1.0 YPR · 0 TD Catch Rate 100.0% Receiving Success Rate 0.0%
ADVANCED METRICS EXPLAINED (2) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.