STANDARD PROFILE ADVANCED STATS
2026 SEASON · MIDDLE ATLANTIC · PLAYER TREND REPORT
2026 SEASON (7 GMS): RUSHING: 38 CAR, 166 YDS, 3 TD RECEIVING: 12 REC, 116 YDS, 1 TD
CAREER (11 GMS): RUSHING: 46 CAR, 216 YDS, 4 TD RECEIVING: 12 REC, 116 YDS, 1 TD
TREND NOTESDeAndre Clemons has gone without a receiving TD in 4 consecutive games — last: 9/19/2026 @ Delaware Valley. DeAndre Clemons has posted an average of 8.3 receiving yards per game in his last 3 games after averaging 22.8 in his first 4 games this season. DeAndre Clemons has recorded 4 career rushing TDs, 2 of them against FDU-FLORHAM. DeAndre Clemons had 17 carries for 80 yds and 1 TD, 3 catches for 27 yds vs KING'S (PA) (2026). DeAndre Clemons has never had more than 6 receptions in a game in his career. WIN SHARES
Season Win Shares Offense Defense Team wins Share of wins Division rank 2026 0.08 0.08 0.00 4 2% 3,714 of 16,960 (D3) 2025 0.02 0.02 0.00 4 1% 7,538 of 17,729 (D3)
2026 GAME LOG
PROJECTED GAME LOG (REMAINING SCHEDULE)
DATE OPPONENT CAR RUSH YDS YPC TD REC REC YDS YPC TD 11/14 @ LEBANON VALLEY 2.2 10.7 4.8 0.2 0.6 5.3 9.3 0.1 PROJ SEASON TOTALS (6 real + 1 proj) 23.2 96.7 4.2 2.2 9.6 94.3 9.9 1.1
PROJECT STATS — VS. ANY OPPONENT
LAST YEAR'S NUMBERS — 2025
HIGHS & LOWS
CAREER HIGHS SEASON HIGHS
CAREER, SEASON BY SEASON
SEASON GP CAR RUSH YDS YPC TD REC REC YDS YPC TD 2025 4 8 50 6.2 1 0 0 -- 0 2026 7 38 166 4.4 3 12 116 9.7 1 TOTALS 11 46 216 4.7 4 12 116 9.7 1
CAREER GAME LOG Rushing & Receiving — Season Rushing 61 yds · 8 car · 7.6 YPC · 2 TD Rushing Success Rate 62.5% (GT-Adj 64.9%) Receiving 70 yds · 7/7 · 10.0 YPR · 1 TD Catch Rate 100.0% Receiving Success Rate 42.9%
Situational Splits 4th Down (SKILL) 1 touches · 3 yds · 1 TD
ADVANCED METRICS EXPLAINED (3) Rushing Success Rate The same down-based success standard as passing success rate, applied to a player's carries.
Inputs: Down, distance, yards gained and touchdown on plays where this player was the ball carrier.
Receiving Success Rate The same down-based success standard, applied to a player's targets (thrown to him, complete or not).
Inputs: Down, distance, yards gained and touchdown on plays where this player was the targeted receiver.
4th Down Splits The same idea as 3rd Down Splits, isolated to 4th down plays -- the highest-leverage down in football.
Inputs: Every play on file where down = 4 and this player was involved.
Experimental build -- NCAA football, FBS/FCS/D2/D3 nationally (started as
an 8-team SCIAC D3 pilot; still one conference among many now on file),
sourced from the NCAA's own public data (ncaa.com via henrygd/ncaa-api).
Numbers are computed live from this product's own library. Where a figure
is missing it is shown as an em dash, never as zero -- this data source has
known, documented gaps (see the CFB Pirate feasibility/build-plan project
docs).
Team, Team Season, and Matchup Reports are built on demand -- the first
person to open one for a given matchup or season may wait up to 50 seconds
while it's generated; it isn't stuck, and it loads instantly for everyone
after that.