Game Score: one number for how good a player's game was, from that game's box score alone (50 = an ordinary game). Not opponent-adjusted.
TEAM STATS
DUKE
CLEMSON
262
TOTAL YARDS
459
158
PASSING YARDS
251
104
RUSHING YARDS
208
3.3
YARDS / PLAY
6.2
0
TURNOVERS
0
SITUATIONAL LINE
Team
Success %
3rd Down %
4th Down %
Explosive %
Red Zone TD %
DUKE
39.5%
35.0%
0.0%
6.2%
0.0%
CLEMSON
44.6%
28.6%
100.0%
12.2%
100.0%
GARBAGE TIME REALITY CHECK
Final Score
“Real” Score (before garbage time)
DUKE
6
6
CLEMSON
35
28
This game hit garbage time at Q4 13:50 — 21+ point lead, 14:00 or less remaining. The “real” score is frozen at the last genuinely competitive moment; it never changes any ranking or projection elsewhere on the site (see the Garbage Time Reality Check page for the full leaderboard).
Team
Success % (garbage-time-weighted)
3rd Down % (garbage-time-weighted)
Garbage Snaps / Total
DUKE
40.3%
37.4%
10 / 81
CLEMSON
46.7%
33.2%
18 / 74
Weighted splits count each garbage-time snap as 35% of a competitive one toward these rates, rather than excluding or fully counting it — see SITUATIONAL LINE above for this game's unweighted numbers.