Game Score: one number for how good a player's game was, from that game's box score alone (50 = an ordinary game). Not opponent-adjusted.
TEAM STATS
CLEMSON
DUKE
718
TOTAL YARDS
342
384
PASSING YARDS
257
334
RUSHING YARDS
85
9.0
YARDS / PLAY
4.4
4
TURNOVERS
0
SITUATIONAL LINE
Team
Success %
3rd Down %
4th Down %
Explosive %
Red Zone TD %
CLEMSON
52.6%
71.4%
--
24.6%
--
DUKE
22.6%
14.3%
0.0%
9.4%
--
GARBAGE TIME REALITY CHECK
Final Score
“Real” Score (before garbage time)
CLEMSON
56
42
DUKE
20
17
This game hit garbage time at Q3 6:30 — 30+ point lead after halftime. The “real” score is frozen at the last genuinely competitive moment; it never changes any ranking or projection elsewhere on the site (see the Garbage Time Reality Check page for the full leaderboard).
Team
Success % (garbage-time-weighted)
3rd Down % (garbage-time-weighted)
Garbage Snaps / Total
CLEMSON
55.5%
87.7%
19 / 57
DUKE
21.3%
7.4%
23 / 53
Weighted splits count each garbage-time snap as 35% of a competitive one toward these rates, rather than excluding or fully counting it — see SITUATIONAL LINE above for this game's unweighted numbers.