Game Score: one number for how good a player's game was, from that game's box score alone (50 = an ordinary game). Not opponent-adjusted.
TEAM STATS
DUKE
CLEMSON
418
TOTAL YARDS
462
339
PASSING YARDS
228
79
RUSHING YARDS
234
5.9
YARDS / PLAY
7.1
2
TURNOVERS
0
SITUATIONAL LINE
Team
Success %
3rd Down %
4th Down %
Explosive %
Red Zone TD %
DUKE
42.3%
50.0%
--
7.7%
--
CLEMSON
56.4%
0.0%
100.0%
17.9%
--
GARBAGE TIME REALITY CHECK
Final Score
“Real” Score (before garbage time)
DUKE
20
17
CLEMSON
49
35
This game hit garbage time at Q4 10:11 — 24+ point lead, 20:00 or less remaining. The “real” score is frozen at the last genuinely competitive moment; it never changes any ranking or projection elsewhere on the site (see the Garbage Time Reality Check page for the full leaderboard).
Team
Success % (garbage-time-weighted)
3rd Down % (garbage-time-weighted)
Garbage Snaps / Total
DUKE
44.5%
50.0%
2 / 26
CLEMSON
58.2%
0.0%
7 / 39
Weighted splits count each garbage-time snap as 35% of a competitive one toward these rates, rather than excluding or fully counting it — see SITUATIONAL LINE above for this game's unweighted numbers.