In short: Summerville Bears high school football (Tuolumne, CA), 2026 season: 2-5. Last game: W 49-20 vs Riverbank on October 23, 2026. Next: at Bret Harte, October 30, 2026. Schedule and results, player season stats, stat leaders, unit grades, ScorePirate ranking and the game-by-game log.
The number to watch when Summerville meets Bret Harte is Summerville's scoring. Summerville averaged 17.7 points per game over its first 3 games (0-3), #111 in Section in that timeframe. In the 4 games since that slow start (2-2), the Bears have averaged 27.2 points per game, a 54% rise, #77 in Section in that window. The schedule doesn't explain it: the opponents in both stretches have averaged about 19.1 points per game on the season. Measured against those opponents' norms (18.5 points per game), Summerville scored 47% more than those defenses usually allow. The level of competition matters too: in ScorePirate's SP Strength Index, the last 4 opponents average a rating that would rank #71 in Section, well below the first 3 (#44), so the recent production comes against lower-level teams overall. Meanwhile, Bret Harte's defense has struggled in recent weeks. The Bullfrogs have allowed 43.5 points per game over their last 4 games (0-4), #137 in Section during that time. Those games came against some of the better offenses in Section (35.3 points per game on the season, which would rank #32). Against those norms, Bret Harte allowed 23% more than those offenses usually score. On paper, that is a matchup that favors Summerville.
NOTES
The biggest shift in Summerville's season has come in its defense. Summerville allowed 39.0 points per game over its first 3 games (0-3), #134 in Section through those games. In the 4 games since that slow start (2-2), the Bears have allowed 32.5 points per game, a 17% drop, #108 in Section through that stretch. The schedule has a lot to do with it: Summerville's last 4 opponents have averaged 32.4 points per game, a #46 offense in Section on the season, against 29.6 points per game, #62 for the first 3. The level of competition matters too: in ScorePirate's SP Strength Index, the last 4 opponents average a rating that would rank #71 in Section, well below the first 3 (#44), so the recent production comes against lower-level teams overall. On the season, Summerville ranks #129 in Section in scoring defense. The trend lines up well against Bret Harte, whose offense ranks just #127 of 152 (14.8 points per game).
TIDBITS (3 found)
• Club The last time Summerville went a game forcing 3+ turnovers was November 30, 2024 against Stone Ridge Christian (W, 38-12). Since then Summerville has gone 20 straight games forcing fewer than 3 turnovers, a school-record 20 straight in the 7 seasons on record.
• Club Summerville is 25-0 all time when scoring 40+ points in the games on file (25 such games).
• Club Summerville has allowed 102 points over its last 3 games (34.0 a game, October 2, 2026 through October 23, 2026) -- its 4th-highest 3-game total on record; the most is 117, from August 28, 2026 through September 18, 2026.
Win chances are the site's own game projections where one is on file, otherwise the SP Strength Index gap with a small home edge. The realistic range covers 80% of outcomes (10th to 90th percentile).
Every player with a stat on file, listed only where he has one. Open the arrow beside a name for his game-by-game line. Stats through the Oct 2 game; last updated Oct 23; roster and numbers checked Sep 10.
Click a column heading to sort. MIN hides players below that many attempts.
PPG/OPP PPG use every played game on file. YPG/PLAYS-PER-GAME columns only ever come from games with a full box score on file, which can be a smaller sample than GP -- see the coverage note below when that's the case for this team.
Averages use only games with that number on file (offense 4/7, defense 6/7, sacks/INT 4/7, sacks allowed 6/7, turnovers 6/7 games). SACKS ALW comes from the opponent's box score; TO FORCED is takeaways; TO MAR is takeaways minus giveaways, and its bottom cell is the season total. Dashes mean not on file.
UNIT INDEX
Pass Offense: grade 69.0/100 (+27 yds/gm vs average)
Rush Offense: grade 45.6/100 (-20 yds/gm vs average)
Pass Defense: grade 37.1/100 (+14 yds/gm vs average)
Rush Defense: grade 48.2/100 (+0 yds/gm vs average)
Unit grades: 0-100 league percentile, opponent-curved (two-way solve over current + past seasons, recency-weighted). Composite counts yardage, efficiency vs league YPA/YPC (50% tilt), and negative plays at sack=7yd, INT=45yd, TFL=4yd -- adjustable v1 constants.
SUM finished 2025 at 8-3. Made the playoffs (1 postseason game(s) on file; exact round/result not available). Notable win: 47-17 over DENAIR (DENAIR finished 75% that season). Toughest loss: 21-27 to LINDEN (6-point margin).
"N/A" stands in for a box score that does not have stats entered. A total followed by a count in parentheses covers only the games with that stat on file.
TALKING POINTS (15 storylines)
SUM HAS PERFORMED BEST THIS DATA SET WHEN...
• SUM holds its opponents under 7.0 yards per play (.818), and has won 2 straight when doing so
• SUM holds its opponents under 200 passing yards (.714), but most recently lost to Calaveras when doing so
• SUM holds its opponents under 5.0 yards per carry (.778)
• SUM forces 2+ takeaways (.833), but most recently lost to Liberty when doing so
• SUM's defense has averaged 35.3 points allowed per game over their last 7 games. Their 33-game average is 17.6 points allowed per game. (+101%)
• SUM's offense has averaged 1.0 giveaways per game over their last 3 games. Their 18-game average is 0.6 giveaways per game. (+80%)
• SUM's defense has averaged 206.0 pass yards per game over their last 3 games. Their 18-game average is 116.7 pass yards per game. (+77%)
• SUM's offense has averaged 41.0 rush yards per game over their last 3 games. Their 5-game average is 158.0 rush yards per game. (-74%)
• SUM's offense has averaged 215.0 pass yards per game over their last 3 games. Their 5-game average is 134.6 pass yards per game. (+60%)
• SUM's defense has averaged 8.8 YPC over their last 5 games. Their 18-game average is 5.6 YPC. (+57%)
• SUM's offense has averaged 2.7 YPC over their last 3 games. Their 5-game average is 5.8 YPC. (-53%)
• SUM is 7-0 (.999) when it wins the turnover battle
• SUM's defense has averaged 242.2 rush yards per game over their last 7 games. Their 18-game average is 168.4 rush yards per game. (+44%)
• SUM's defense has averaged 409.5 total yards per game over their last 3 games. Their 18-game average is 285.1 total yards per game. (+44%)
• SUM's defense has averaged 9.2 YPP over their last 5 games. Their 18-game average is 6.5 YPP. (+42%)
SUM's defense has averaged 35.3 points allowed per game over their last 7 games. Their 33-game average is 17.6 points allowed per game. (+101%)
SUM's defense has averaged 206.0 pass yards per game over their last 3 games. Their 18-game average is 116.7 pass yards per game. (+77%)
SUM's defense has averaged 8.8 YPC over their last 5 games. Their 18-game average is 5.6 YPC. (+57%)
SUM's defense has averaged 242.2 rush yards per game over their last 7 games. Their 18-game average is 168.4 rush yards per game. (+44%)
SUM's defense has averaged 409.5 total yards per game over their last 3 games. Their 18-game average is 285.1 total yards per game. (+44%)
SUM's defense has averaged 9.2 YPP over their last 5 games. Their 18-game average is 6.5 YPP. (+42%)
SUM's defense has averaged 0.7 takeaways per game over their last 7 games. Their 18-game average is 1.0 takeaways per game. (-33%)
(moved to the Appendix, Data Export 1, to keep this section shorter -- the full spreadsheet-paste table is there unchanged)
APPENDIX
Full-length explanations and full-size data exports for the shortened notes and relocated tables referenced throughout this report, numbered in the order their pointers appear above.
Explanatory Notes
Note 1 -- SEASON OUTLOOK
Every remaining game is projected from schedule-adjusted ratings; already-played games carry their real result. Records are simulated distributions, not a single guess -- MOST LIKELY FINAL is the single most probable record and its own probability, PROJECTED RECORD is the season's expected win total expressed in record form (an average across every simulated outcome, so it can land on a fraction of a game).
Note 2 -- OPPONENT TRACKER -- why some cards have no record shown
Only meaningful for an opponent who is ALSO a tracked team in the library -- an opponent with no games on file here at all shows the date and site alone.
Note 3 -- MOST IMPORTANT NUMBERS -- how a number is scored
Every split this report computes is scored on four weighted criteria and the top 5 per team are listed. In Cooper's own weighting order: (1) the WIN% attached to the condition, counted only when the condition has occurred at least 8 times -- a smaller sample is dropped outright, not discounted; (2) the PPG attached to it, with higher better on offense and lower better on defense, and each side normalized against its own kind so a defensive number competes with defensive numbers rather than against scoring averages; (3) how far the number sits from the OPPONENT's on the same condition, across win%, PPG and how often the condition happens at all; and (4) where it falls among every other team previously run through this workbook and cached. Criteria 1 and 2 measure how strong a number is; 3 and 4 measure how much it distinguishes this team. Weights: win_pct 40%, ppg 27%, matchup 20%, pool 13%. See important_numbers.py.
Full Data Exports
Data Export 1 -- TRENDS — TAB-SEPARATED (10 columns)
Where SUMMERVILLE sits among 148 section teams on the two Unit Index composites -- Offense Grade 27.6, Defense Grade 61.5.
RUSH YARDS ALLOWED / GAME: SUMMERVILLE VS THE SECTION
SUMMERVILLE ranks #128 of 130 section teams in rushing yards allowed per game (371.0) -- a weakness worth a look.
SUMMERVILLE: SP STRENGTH INDEX BY SEASON
The program's index across 5 seasons on file -- 11.2 in 2022 to -7.7 in 2026.
These graphs were chosen by the program from this season's most notable numbers. Build your own -- any stat against any other, for any mix of teams, seasons or players, with a JPEG download -- in the Graph Builder.