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In short: Innovation Academy Sentinels high school football (Springfield, TN), 2026 season: 0-9. Last game: L 0-58 vs clay county on October 23, 2026. Next: vs Red Boiling Springs, October 29, 2026. Schedule and results, player season stats, stat leaders, unit grades, ScorePirate ranking and the game-by-game log.

AT A GLANCE
ScorePirate Individual Team Report
INNOVATION ACADEMY
INNOVATION ACADEMY 0-9
2026 SEASON
INNOVATION ACADEMY
AT A GLANCE — AS OF 10/28/2026
RECORD0-9 this season
LAST GAMEL 0-58 vs CLAY COUNTY
NEXT GAMERED BOILING SPRINGS (10/29/2026)
UNIT GRADESPass Off 3.8 · Rush Off 3.2 · Pass Def 68.3 · Rush Def 3.5
NUMBERS TO NOTE
#82
SP Strength Index (of 82)
0-9
2026 record
-45.3
avg scoring margin, pts/gm
UNIT INDEX — GRADE (YDS VS AVG)
TEAMPASS ORUSH OPASS DRUSH D
INNOVATION ACADEMY3.8 (-131)3.2 (-159)68.3 (-30)3.5 (+162)
HEAD-TO-HEAD GAME LOG

STORYLINES

Next: vs Red Boiling Springs, Thu 29 Oct. Matchup report: Red Boiling Springs at Innovation Academy.

The number to watch when Innovation Academy meets Red Boiling Springs is Innovation Academy's scoring defense. Innovation Academy allowed 41.8 points per game over its first 4 games (0-4), #73 in section in that timeframe. In the 5 games since that hot start (0-5), the Sentinels have allowed 50.6 points per game, a 21% rise, #81 in section in that window. The schedule has a lot to do with it: Innovation Academy's last 5 opponents have averaged 30.3 points per game, a #31 offense in section on the season, against 27.8 points per game, #36 for the first 4. Measured against those opponents' norms (30.3 points per game), Innovation Academy allowed 67% more than those offenses usually score. Meanwhile, Red Boiling Springs' offense has struggled in recent weeks. The Bulldogs have averaged 2.8 points per game over their last 5 games (0-5), #78 in section during that time. Those games came against a middle-of-the-pack set of scoring defenses in section (20.5 points per game on the season, which would rank #35). Against those norms, Red Boiling Springs scored 86% less than those defenses usually allow. Overall, those opponents average an SP Strength Index rating that would rank #58 in section, a lower level of competition. Both units come in looking to get right, and whichever does first may decide the game.

NOTES

Innovation Academy's ground game looks better on paper, but one afternoon is doing a lot of the work. Innovation Academy averaged 2.5 yards per carry (646 yards on 254 rushes) on the season, #65 in section, but that number is boosted by a 210-yard game on 39 rushes against lookout valley-chattanooga-tn on 9/11. In all other games, Innovation Academy is at 2.0 yards per carry (436 yards on 215 rushes), a figure that would rank #66 in section. Red Boiling Springs' run defense (11.8 yards per carry, #79 of 82) gives Innovation Academy a real chance to look like the season line again.

TIDBITS (1 found)

• Club Innovation Academy has lost 9 straight, and a loss would make it 10 in a row -- something they have not done in the 1 seasons on record.

IA — STAT LEADERS
OFFENSE
PASSING LEADER
118PASS YDS
C-ATT16-42
COMP%38.1%
YPA2.8
TD0
INT4
QBR42.6
J. Dunn6 GMS
RUSHING LEADER
403RUSH YDS
CAR76
YPC5.3
RUSH TD1
REC5
REC YDS40
YPR8.0
REC TD0
RUSHING LEADER
97RUSH YDS
CAR31
YPC3.1
RUSH TD0
REC3
REC YDS31
YPR10.3
REC TD0
RECEIVING LEADER
26REC YDS
REC5
YPR5.2
REC TD0
RECEIVING LEADER
11REC YDS
REC1
YPR11.0
REC TD0
DEFENSE
TACKLES LEADER
24TCKL
TFL0
SACKS0
INT0
PD0
FF0
J. Dunn6 GMS
TACKLES LEADER
21TCKL
TFL0
SACKS0
INT0
PD0
FF0
TACKLES LEADER
17TCKL
TFL3
SACKS0
INT0
PD0
FF0
TFL LEADER
1TFL
TCKL11
SACKS0
INT0
PD0
FF0
I. Lane2 GMS
TFL LEADER
1TFL
TCKL3
SACKS0
INT0
PD0
FF0
INTERCEPTIONS LEADER
1INT
TCKL6
TFL0
SACKS0
PD0
FF0
IA — WHAT CHANGED THIS WEEK

From the games on file through Sep 25.

REMAINING SCHEDULE

Most likely finish 0-10 · realistic range 0-10 to 1-9

Remaining schedule: 23rd hardest of 24 in the TN section (average opponent strength -28.0).

DateOpponentSP rankWin chance
10/29vs Red Boiling Springs#81 of 8249%

Win chances are the site's own game projections where one is on file, otherwise the SP Strength Index gap with a small home edge. The realistic range covers 80% of outcomes (10th to 90th percentile).

Printable team sheetProgram historyOpen in Stat BoothWidget for your site
IA — PLAYER SEASON STATS — 2026

Every player with a stat on file, listed only where he has one. Open the arrow beside a name for his game-by-game line. Stats through the Sep 25 game; last updated Sep 30.

Click a column heading to sort. MIN hides players below that many attempts.
PASSING
NOPLAYERGPC/ATTCOMP %YDSYPATDINTQBR
S. MCINNIS616/4238.1%1182.80442.6
C. KING30/10.0%00.0000.0
TEAM TOTALS616/4337.2%1182.70441.7
RUSHING
NOPLAYERGPCARYDSYPCTD
J. DUNN6764035.31
C. PERRY631973.10
K. WHITE23-3-1.00
A. JUAREZ51-3-3.00
S. MCINNIS660-54-0.91
TEAM TOTALS61714402.62
RECEIVING
NOPLAYERGPRECYDSYPRTD
J. DUNN65408.00
C. PERRY633110.30
K. WHITE25265.20
G. MOSELEY211111.00
G. DORRIS1177.00
TEAM TOTALS6151157.70
DEFENSE
NOPLAYERGPTCKLTFLSACKSINTINT YDSPDFF
C. PERRY624000000
J. DUNN621000000
B. BANKS517300000
O. PARKER615100000
A. JUAREZ511100000
K. WHITE210000000
S. MCINNIS66001000
E. UMIPIG56000000
N. MCDOUGALL35000000
R. JONES35000000
S. QUINTERO24000000
I. LANE23100000
C. KING33000000
L. WHITE33000000
B. PEREZ22000000
G. MOSELEY22000000
A. CORTEZ11000000
J. HAWKINS11000000
TEAM TOTALS6139601000
PROGRAM SNAPSHOT: IA

PROGRAM RECORD

SEASONRECORDPFPAPPG
20260-9124201.3
20260-91.3
IA — 2026 SEASON SCHEDULE
DATEOPPONENTSITERESULTSCOREWIN%
08/21VS. LIBERTY TECH MAGNETvsL0-42
08/28GRUNDY COUNTYvsL0-50
09/04VS. TROUSDALE COUNTYvsL0-55
09/11VS. LOOKOUT VALLEYvsL0-20
09/18@ CHEATHAM COUNTY CENTRALatL6-63
09/25ZION CHRISTIAN ACADEMYatL6-49
10/05STEWART COUNTYatL0-41
10/09JO BYRNSatL0-42
10/23@ CLAY COUNTY*atL0-58
10/29RED BOILING SPRINGSvsPROJ25-2648.8%
SEASON TO DATE0-91 REMAINING

SEASON OUTLOOK

(full explanation: Appendix, Note 1)

RECORD TO DATEMOST LIKELY FINALPROJECTED RECORD
Overall0-9 so far0-10 (51%)0.5-9.5
League0-2 so far0-2 (100%)0.0-2.0
IA — 2026 OVERALL AVERAGES
SPLITGPPPGOPP PPGYPGOPP YPGPLAYS/GOPP PLAYS/G
OVERALL91.346.788.9330.035.924.0
HOME40.041.882.0311.537.019.5
ROAD52.450.694.4348.535.028.5

PPG/OPP PPG use every played game on file. YPG/PLAYS-PER-GAME columns only ever come from games with a full box score on file, which can be a smaller sample than GP -- see the coverage note below when that's the case for this team.

IA — 2026 TEAM GAME LOG
DATEOPPONENTRESULTPASS YDSRUSH YDSTOTAL YDSPASS ALWRUSH ALWTOTAL ALWSACKS ALWSACKSDEF INTTO FORCEDTO MAR
8/21vs. Liberty Tech MagnetL 0-4251621--------000-2
8/28vs. Grundy CountyL 0-5037104714522436910000
9/4vs. Trousdale CountyL 0-55171229332212540011+1
9/11vs. Lookout ValleyL 0-2021210231--------000-1
9/18@ Cheatham County CentralL 6-6335111146322763082000-3
9/25@ Zion Christian AcademyL 6-49381847431538920010
10/5@ Stewart CountyL 0-410153153------------0-1
10/9@ Jo ByrnsL 0-42281139------------1+1
10/23@ Clay CountyL 0-5884250------------0-2
AVERAGES17.171.888.971.0259.0330.01.20.00.20.3-7 (season)

Averages use only games with that number on file (defense 4/9, sacks/INT 6/9, sacks allowed 4/9 games). SACKS ALW comes from the opponent's box score; TO FORCED is takeaways; TO MAR is takeaways minus giveaways, and its bottom cell is the season total. Dashes mean not on file.

UNIT INDEX

Pass Offense: grade 3.8/100 (-131 yds/gm vs average)

Rush Offense: grade 3.2/100 (-159 yds/gm vs average)

Pass Defense: grade 68.3/100 (-30 yds/gm vs average)

Rush Defense: grade 3.5/100 (+162 yds/gm vs average)

Unit grades: 0-100 league percentile, opponent-curved (adjusted for the opponents faced).

OPPONENT TRACKER

(full explanation: Appendix, Note 2)

DATESITEOPPONENTTHEIR RECORDTHEIR PPG
2026-10-29vsRED BOILING SPRINGS0-94.2
TALKING POINTS (15 storylines)
IA HAS PERFORMED BEST THIS DATA SET WHEN...

• IA is held under 100 rushing yards (.000), but most recently lost to Clay County when doing so

• IA commits zero giveaways (.000), but most recently lost to Jo Byrns when doing so

• IA forces no takeaways (.000), but most recently lost to Clay County when doing so

• IA's offense has averaged 0.0 points scored per game over their last 3 games. Their 9-game average is 1.3 points scored per game. (-100%)

• IA's offense has failed to reach 8.0 YPA in 9 straight games (08/21/2026-10/23/2026), going 0-9 over that stretch.

• IA's offense has failed to reach 200 pass yds in 9 straight games (08/21/2026-10/23/2026), going 0-9 over that stretch.

• IA's offense has failed to reach 6.0 YPP in 9 straight games (08/21/2026-10/23/2026), going 0-9 over that stretch.

• IA's offense has failed to reach 7.0 YPP in 9 straight games (08/21/2026-10/23/2026), going 0-9 over that stretch.

• IA's offense has failed to reach 5.0 YPC in 5 straight games (09/18/2026-10/23/2026), going 0-5 over that stretch.

• IA's offense has averaged 1.2 YPA over their last 3 games. Their 9-game average is 2.3 YPA. (-49%)

• IA's offense has averaged 12.0 pass yards per game over their last 3 games. Their 9-game average is 17.1 pass yards per game. (-30%)

• IA's defense has averaged 0.4 takeaways per game over their last 7 games. Their 9-game average is 0.3 takeaways per game. (+29%)

• IA's offense has averaged 1.4 giveaways per game over their last 5 games. Their 9-game average is 1.1 giveaways per game. (+26%)

• IA's offense has averaged 3.0 YPC over their last 5 games. Their 9-game average is 2.4 YPC. (+24%)

• IA's offense has averaged 88.6 rush yards per game over their last 7 games. Their 9-game average is 71.8 rush yards per game. (+23%)

MOST IMPORTANT NUMBERS

(full explanation: Appendix, Note 3)

IA -- MOST IMPORTANT NUMBERS

(top 5 of 8 scored; vs 1231 cached team(s))

#SIDECONDITIONRECWIN%PPGSTRKSCORE
1OFFYPC < 50-8.0001.5L80.674
2OFFYPP < 60-9.0001.3L90.640
3OFFYPP < 70-9.0001.3L90.554
4OFFYPA < 80-9.0001.3L90.553
5OFFPass Yds < 2000-9.0001.3L90.528
IA — OFFENSE (9 Gms)
SPLITRECWIN%PPGSTRK
YPA 8.0+--------
YPA < 8.00-9.0001.3L9
Pass Yds 200+--------
Pass Yds < 2000-9.0001.3L9
Rush Yds 100+0-3.0002.0L3
Rush Yds < 1000-6.0001.0L6
Rush Yds 150+0-2.0000.0L2
Rush Yds < 1500-7.0001.7L7
YPC 5.0+0-1.0000.0L1
YPC < 5.00-8.0001.5L8
YPP 6.0+--------
YPP < 6.00-9.0001.3L9
YPP 7.0+--------
YPP < 7.00-9.0001.3L9
Turnovers 1+0-6.0002.0L6
Turnovers < 10-3.0000.0L3
Turnovers 2+0-3.0002.0L3
Turnovers > 20-1.0006.0L1
IA — OFFENSE SCORING SITUATION (9 Gms)
SPLITRECWIN%PPG
Scores <100-9.0001.3
Scores 10-19------
Scores 20-29------
Scores 30-39------
Scores 40+------
IA — DEFENSE (9 Gms)
SPLITRECWIN%PPGSTRK
YPA 8.0+0-4.00054.2L4
YPA < 8.0-------- 5 games without this stat on file
Pass Yds 200+--------
Pass Yds < 2000-4.00054.2L4 5 games without this stat on file
Rush Yds 100+0-4.00054.2L4
Rush Yds < 100-------- 5 games without this stat on file
Rush Yds 150+0-4.00054.2L4
Rush Yds < 150-------- 5 games without this stat on file
YPC 5.0+0-4.00054.2L4
YPC < 5.0-------- 5 games without this stat on file
YPP 6.0+0-4.00054.2L4
YPP < 6.0-------- 5 games without this stat on file
YPP 7.0+0-4.00054.2L4
YPP < 7.0-------- 5 games without this stat on file
Turnovers 1+0-3.00048.7L3
Turnovers < 10-6.00045.7L6
Turnovers 2+--------
Turnovers > 2--------
IA — DEFENSE SCORING SITUATION (9 Gms)
SPLITRECWIN%PPG
Allows <10------
Allows 10-19------
Allows 20-290-1.00020.0
Allows 30-39------
Allows 40+0-8.00050.0
ON THE BRINK

INNOVATION ACADEMY

• INNOVATION ACADEMY has allowed 30+ in 5 straight games (9/18/26–10/23/26). It has never reached 6 straight in the games on file, back to 2026.

• INNOVATION ACADEMY has been held under 100 rushing in 2 straight games (10/9/26–10/23/26). It has not been held under 100 rushing in 3 straight since 8/21/26–9/4/26 (2026).

TAB-SEPARATED (paste into a spreadsheet)
TeamSideSplitGamesRecordWin%PPGStrk
IAOFFENSEYPA < 8.090-9.0001.3L9
IAOFFENSEPass Yds < 20090-9.0001.3L9
IAOFFENSERush Yds 100+30-3.0002.0L3
IAOFFENSERush Yds < 10060-6.0001.0L6
IAOFFENSERush Yds 150+20-2.0000.0L2
IAOFFENSERush Yds < 15070-7.0001.7L7
IAOFFENSEYPC 5.0+10-1.0000.0L1
IAOFFENSEYPC < 5.080-8.0001.5L8
IAOFFENSEYPP < 6.090-9.0001.3L9
IAOFFENSEYPP < 7.090-9.0001.3L9
IAOFFENSETurnovers 1+60-6.0002.0L6
IAOFFENSETurnovers < 130-3.0000.0L3
IAOFFENSETurnovers 2+30-3.0002.0L3
IAOFFENSETurnovers > 210-1.0006.0L1
IAOFFENSEScores <1090-9.0001.3L9
IADEFENSEYPA 8.0+40-4.00054.2L4
IADEFENSEPass Yds < 20040-4.00054.2L4
IADEFENSERush Yds 100+40-4.00054.2L4
IADEFENSERush Yds 150+40-4.00054.2L4
IADEFENSEYPC 5.0+40-4.00054.2L4
IADEFENSEYPP 6.0+40-4.00054.2L4
IADEFENSEYPP 7.0+40-4.00054.2L4
IADEFENSETurnovers 1+30-3.00048.7L3
IADEFENSETurnovers < 160-6.00045.7L6
IADEFENSEAllows 20-2910-1.00020.0L1
IADEFENSEAllows 40+80-8.00050.0L8
STREAKS: IA (combined OFFENSE+DEFENSE)
SIDESPLITSTREAKDATESRECORD
OFFENSEYPA < 8.09 games08/21/2026 - 10/23/20260-9
OFFENSEPass Yds < 2009 games08/21/2026 - 10/23/20260-9
OFFENSEYPP < 6.09 games08/21/2026 - 10/23/20260-9
OFFENSEYPP < 7.09 games08/21/2026 - 10/23/20260-9
OFFENSEYPC < 5.05 games09/18/2026 - 10/23/20260-5
STREAKS — ALL TEAMS
TeamSideSplitStreakDatesRecord
IAOFFENSEYPA < 8.09 games08/21/2026 - 10/23/20260-9
IAOFFENSEPass Yds < 2009 games08/21/2026 - 10/23/20260-9
IAOFFENSEYPP < 6.09 games08/21/2026 - 10/23/20260-9
IAOFFENSEYPP < 7.09 games08/21/2026 - 10/23/20260-9
IAOFFENSEYPC < 5.05 games09/18/2026 - 10/23/20260-5
NOTABLE TRENDS (7 of 7 found, team |deviation| >= 20%, matchup |deviation| >= 20%)

IA OFFENSE

IA's offense has averaged 0.0 points scored per game over their last 3 games. Their 9-game average is 1.3 points scored per game. (-100%)

IA's offense has averaged 1.2 YPA over their last 3 games. Their 9-game average is 2.3 YPA. (-49%)

IA's offense has averaged 12.0 pass yards per game over their last 3 games. Their 9-game average is 17.1 pass yards per game. (-30%)

IA's offense has averaged 1.4 giveaways per game over their last 5 games. Their 9-game average is 1.1 giveaways per game. (+26%)

IA's offense has averaged 3.0 YPC over their last 5 games. Their 9-game average is 2.4 YPC. (+24%)

IA's offense has averaged 88.6 rush yards per game over their last 7 games. Their 9-game average is 71.8 rush yards per game. (+23%)

IA DEFENSE

IA's defense has averaged 0.4 takeaways per game over their last 7 games. Their 9-game average is 0.3 takeaways per game. (+29%)

(moved to the Appendix, Data Export 1, to keep this section shorter -- the full spreadsheet-paste table is there unchanged)

APPENDIX

Full-length explanations and full-size data exports for the shortened notes and relocated tables referenced throughout this report, numbered in the order their pointers appear above.

Explanatory Notes

Note 1 -- SEASON OUTLOOK

Every remaining game is projected from schedule-adjusted ratings; already-played games carry their real result. Records are simulated distributions, not a single guess -- MOST LIKELY FINAL is the single most probable record and its own probability, PROJECTED RECORD is the season's expected win total expressed in record form (an average across every simulated outcome, so it can land on a fraction of a game).

Note 2 -- OPPONENT TRACKER -- why some cards have no record shown

Only meaningful for an opponent who is ALSO a tracked team in the library -- an opponent with no games on file here at all shows the date and site alone.

Note 3 -- MOST IMPORTANT NUMBERS -- how a number is scored

Every split this report computes is scored on how strong the number is and how much it sets this team apart from its opponent and the rest of the field, and the top 5 per team are listed.

Full Data Exports

Data Export 1 -- TRENDS — TAB-SEPARATED (10 columns)

TeamSideTypeStatOpponentWindow/MeetingsValueBaselineGamesBaselineAvgDeviation
IAOFFENSEteamPass Yardslast 312.0917.1-29.9%
IAOFFENSEteamPointslast 30.091.3-100.0%
IAOFFENSEteamRush Yardslast 788.6971.8+23.4%
IADEFENSEteamTurnoverslast 70.490.3+28.6%
IAOFFENSEteamTurnoverslast 51.491.1+26.0%
IAOFFENSEteamYPAlast 31.292.3-48.7%
IAOFFENSEteamYPClast 53.092.4+24.2%
Report Produced by ScorePirate | Commitment and offer data sourced from 247Sports | GENERATED 10/28/2026 14:47